| It
is said that Skaw dwells in an eyrie in the topmost
branches of an old pine tree, hidden away on the
slopes of the Grey Mountains. Here, he speaks with
the birds
of prey that dwell within the forest of Athel Loren,
from the lowliest falcon to the mightiest of eagles.
Though he cares little for the company of other Elves,
Skaw shares their tie to the great forest and fights
alongside them in its defence. In battle, Skaw directs
his falcons against the foe, their razor-sharp claws
and beaks tearing away gobbets of flesh with each
strike. These keen-eyed living missiles are more
deadly
than arrows and always return to their master with
blood dripping from their wicked hooked beaks and
sharp talons.
Once the foe is vanquished, Skaw always returns to
his mountain perch without a word. Indeed, many
of the Asrai
believe him to have forgotten the Elven mode of speech,
so long it has been since Skaw was heard to utter
any word
in a tongue other than that used by the birds of
prey.
Skaw counts as a Hero choice in a Wood Elves
army. He must be used as presented here and may
not be given
any additional equipment, magic items, or Spites.
Skaw may never be the army General. No model currently
exists in the Warhammer Wood Elf range for
Skaw — you'll
have to convert up your own representation of him.
|
| SPECIAL RULES |
| The Falconer. Skaw is a member of
an Alter Kindred (his profile increases are
included
above) and so may not join units. In addition,
such is Skaw's distance from Asrai society
that he will never use the Leadership of the
army
General. |
| Hawks. Skaw has three birds of prey
that he uses as missile weapons and as weapons
in
hand-to-hand combat. The range of each
bird is 24", and they will always hit
on a 2+ at a Strength of 4. In hand-to-hand
combat, the birds give Skaw an additional 3
Attacks at a Strength and Weapon Skill of
4. |
| MAGIC ITEMS |
The Cape of Feathers. Crafted
by Skaw himself from literally hundreds
of
shed eagle
feathers, the weave of this cloak is incredibly
resilient to arrows and other missiles.
This item grants Skaw a 4+ Armour Save against
all shooting attacks. |
The Lash of Claws. Each of the
three thongs of this whip is tipped with
the talons
of gigantic, and now extinct, birds of prey.
Lighter than a normal lash, this weapon
is a
deadly tool in the hands of one such as Skaw,
who is able to lacerate the flesh of a
foe with the
lightest stroke.
This whip allows Skaw
to always strike first — if another
Character has this ability, resolve the
Attacks in Initiative order. In addition,
any model hit by the flail 1 one Attack
(down to a minimum of 1) for the remainder
of that
turn. |
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