| Ariel
is the Queen of Athel Loren and presides over the
realm together with Orion. Ariel acquired the Aspects
of Isha, the ancient Elven goddess of nature, through
the strange magic of the Oak of Ages at the same
time as Orion gained the Aspects of Kurnous. Thus,
the magical
force of nature flows through Ariel as if she were
the goddess Isha herself.
Ariel wields immense natural forces and weaves them
according to her will. She commands the trees of
the
forest to grow, and vegetation to spring forth from
the ground. It is Ariel who weaves enchantments
around
the Forest of Loren to delay and mislead intruders,
or lure them onwards to their doom! If Ariel perishes
in battle, the Elves will carry her away and seal
her within the Oak of Ages to be reborn again in
the
spring.
When enemies enter the Forest of Loren, Ariel shifts
shape into her sylph-like War Aspect. She grows
almost
twice the height of an ordinary Elf and unfolds huge
wings like those of a gigantic moth, covered in
tiny
scales of shimmering, iridescent colours. Upon her
wings are strange markings known as the Eyes of
Isha, and
the Spirals of Isha can also be seen in the patterns
of her wings. Sometimes, Ariel's wings display the
markings of the
death's-head
moth
to indicate that she is enraged and in a vengeful
mood. Moth-like antenna emerge from Ariel's head,
but her
face remains that of a beautiful she-Elf with piercing
eyes. The upper part of her body is clad in shimmering
scales of incandescent green, while the lower part
trails away into infinity — like an ethereal
or elemental
being. She appears to glow with an inner light like
the moon and trails raw magic in a shower of glittering
stardust. In this form, Ariel can fly around the
battlefield wielding her magic. The wafting of her
huge wings
over the heads of the enemy fills them with both
dread and awe.
Ariel counts as a Lord and a Hero choice in a
Wood Elves army. She must be used as presented
here
and may not be given any additional equipment, magic
items, or Spites. Ariel will always be the army
General,
even if Orion is also present. No model currently
exists in the Warhammer Wood Elf range for
Ariel — you'll have to convert up your own
representation of him.
|
| MAGIC |
| Ariel is a Level 4 Wizard and knows all of
the spells from the Lore of Athel Loren. In
addition, she gets +1 to cast any spells from
the Lore of Athel Loren. |
| SPECIAL RULES |
| Ariel has the following common special rules:
Fly, Forest Spirit, Terror |
| Elemental Form. Ariel is no longer
a mortal Elf and is bound to the natural world
with ancient and unbreakable ties. If she chooses
to move using her ground movement, she may
move
through all forms of Difficult Terrain without
penalty. |
| Aura of the Fey Queen. Ariel is one
of the truly legendary individuals in the
Warhammer
world. All friendly units within 6" of
Ariel are Immune to Panic. |
| Earthbind. If Ariel is endangered,
the land itself will rise to protect her by
entangling
those who would threaten her. Any units declaring
a charge on Ariel count as moving through
Difficult
Terrain for the duration of the turn. In addition,
if Ariel flees from combat, any enemies attempting
to pursue her roll an extra D6 when determining
their pursuit distance and discard the highest
result. |
| MAGIC ITEMS |
The Heartstone of Athel Loren. A
physical representation of the many ties
that
bind Ariel to the forest of Athel Loren, this
gemstone protects her from the effects of
hostile
magics.
This item grants Ariel a Magic Resistance
of 2. In addition, if she successfully
resists
a spell
targeted at her, the casting Wizard must
immediately take a Leadership test. If
he fails, he immediately loses a magic
level and may not
cast that spell for the remainder of the
game. |
|