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Rob Hawkins's Blood Dragons: THE LEGION
OF THE INFERNAL SKULL (1,500 points)

| Characters |
| General Samus Garz |
Level 2 Necromancer w/ a Spell Familiar and a
Dispel Scoll |
140
|
| Toht Nemisis |
Level
2 Necromancer w/ the Cursed Book |
150
|
| Wight Lord Orin Koth |
Equipped
w/ a Halberd and the Flayed Hauberk |
94
|
|
Core Units
|
| 20 Skeletons |
Light armour, Hand Weapon, Shield, Full Command |
225
|
| 20 Skeletons |
Light armour, Hand Weapon, Shield, Full Command |
225
|
| 5 Dire Wolves |
|
50
|
| 5 Dire Wolves |
|
50
|
| 10 Ghouls |
|
80
|
|
Special Units
|
| 25 Grave Guard |
Heavy armour, Hand Weapon, Shield, Full Command
with the War Banner |
380
|
| 5 Fell Bats |
|
100
|
|
Total:
|
1,494
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Brief Army Overview
I traditionally build my Vampire Count armies around a solid
core of infantry. A large unit of Grave Guard with 2
units of Skeletons covering its flanks forms a pretty durable
battle line. The Dire Wolves and a unit of Fell Bats
will be used to attack war machines. The Wolves can also
assist in combat with flank charges, drawing out Night Goblin
Fanatics, attacking lone characters, or whatever. The
Wolves and Bats and Ghouls are my flexible (and expendable)
units.
For my characters, I’m fielding 2 Necromancers. With
the Invocation of Nehek, they will boost the skeleton units,
and create new Zombie regiments. If I’m lucky,
at least one of them will have the Gaze of Nagash and will
be able to give my army some shooting. The Wight Lord
is one of the toughest Heroes in the game, and will lead the
Grave Guard. The Cursed book is one of my favorite magic
items. The book makes it harder for enemies in proximity
of it to fight in close combat. Toht will stay close
to the fighting to hamper the enemy’s attacks.
Go
to the 2,000 Point Army List
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