Tomb Kings
Who are the Tomb Kings?
Getting Started with Tomb Kings
Tomb Kings Miniatures
Gaming
- Sample Army Lists 1 - 2
- Chariot Races
- To Rise Again
- Gaming Scenarios
Painting and Modeling
- Painting the Bone Giant
Scenery and Terrain
- The Shifting Sands
- Crypt of a Tomb King
Extras
- Banners
- Magic Cards
- Screensaver
- Desktop Wallpaper
RESOURCES
ARMIES

 

 

Now, it's time to use your fully assembled (and partially painted) Tomb Kings Skeleton Warriors to play Warhammer Skirmish! Full rules for playing Warhammer Skirmish can be found here. Don't worry, it's still Warhammer, just on a smaller scale.

Both players need to split up the contents of a Tomb Kings Skeleton regimental boxed set. With 16 skeletons in the boxed set, that means 8 models to each side. Each player can assemble their models in any manner they see fit, but we recommend a good mix to get a better understanding of how both ranged combat and close combat work. Ideally, each side should have four Skeleton Warriors with bows and four Skeletons with hand weapons or spears and shields.

Now that you have the forces set for each player, read the rules below and have fun!

Click image for larger map.


In a 24" x 24" space, set up a small cluster of ruined buildings – little more than walls covered by blown sand. Place these buildings near the centre of the table. Add rocky outcroppings if you'd like, but they are not necessary.


Under the direction of rival Tomb Kings, each Liche Priest (the players in this scenario) must claim control of a small strip of half-buried temple complex. To do so, one player must wipe out their opponent's entire force of eight Skeleton Warriors. The last bag of bones standing is the winner!


Roll a D6. The player with the highest roll chooses a table edge and places a model. Then, the opposing player places a model on the opposite side of the table. Back and forth you go until all of the models are placed.


Roll a D6. The high roll chooses who goes first or second.


This scenario uses the special rules detailed below:

No Rest for the Wicked. At the start of a player's 6th turn and each subsequent turn, roll a D6. A roll of 5+ means that a Skeleton Warrior has arrived as a reinforcement (you can pull this troop from the models that have been slain already). This model may immediately move into play from a randomly determined table edge. Roll a D6 and consult the map shown above.

Next: Building a Tomb Kings core army.