Storm of Chaos
Campaign Book: Storm of Chaos
Storm of Chaos Preview Site
Storm of Chaos Miniatures
- Archaon's Horde
- Daemonic Legion
- Grimgor's 'Ardboyz
- Middenlanders
- Slayer Army

Gaming
- Sample Army Lists
- Tactics

Painting and Modeling
- Archaon
- Be'lakor
- Black Orc w/Great Weap.
- Chaos Warriors
- Clan Eshin
- Daemon Chariots
- Doomseeker
- Druchii Anointed
- Garagrim Ironfist
- Hellcannon
- Teutogen Guard

Terrain and Scenery
- Terrain Primer

RESOURCES
ARMIES

 

 

Ken Kennedy's Slayer Raiding Party (1,000 points)

Characters
Karl Ragnarson Dragon Slayer (65), Beastslayer (25), Great Weapon (4)
94
Core Units
21 Troll Slayers
2 hand weapons
Musician (6), Standard Bearer (12), 1 Giant Slayer (15)
264
10 Troll Slayers

 

110
3 Doomseekers Whirling blades of death
195
Special Units
20 Brotherhood of Grimnir
2 hand weapons
Musician (6), Standard Bearer (12), 1 Giant Slayer (13),
Rune of Battle
336
Total:
999

Slayer armyFifty-five models do not seem like a lot, but remember, these guys never run. You will never flee from combat after rolling poorly on your break test, and you will never get chased down by inferior Skeletons just because they outnumbered you. Sure, this is a small force, but a good number of my Dwarfs will be around at the end of the game... can you say the same about your Empire troops?

Both the Troll Slayers and the Brotherhood of Grimnir have the option of carrying either an additional hand weapon or a great weapon. Since a Slayer's Strength characteristic increases with an opponent's Toughness characteristic, the decision on which weapon to choose should be based upon the opponent's armour save. If the opponent has little to no armour, then go with the additional hand weapon. If the opponents are armoured-up, then the weaker attacks will suffer, and you are better off with the great weapons.

DoomseekerWhat's the plan? The larger units will try to hold enemy units long enough for the smaller unit or a few Doomseekers to slam into the side. If successful, this tactic will break most living units and severely injure all of them. By including the Dragon Slayer with the Brotherhood of Grimnir, this unit has a very good chance of winning most combats on its own. The Rune of Battle adds 1 to Combat Resolution, while the Beastslayer skill doubles the Combat Resolution value of all Wounds inflicted by Karl. Add a Doomseeker (up to 10 S5 hits each) to the mix, and not many units will be sticking around.

If I am hopelessly outnumbered (usually by weaker troops), I can use a Doomseeker or two to hold up the enemy units. Doomseekers get to go first, even when charged, and are difficult to kill. If they don't finish off everyone in base-to-base, they still have Toughness 4 and 2 Wounds, and the enemy gets -1 to hit them. These guys can hold entire units at bay for the entire game!

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