|
Jeremy Vetock's Bad Axes (1,500 points)

| Characters |
| Zod |
Black Orc Big Boss, Great Axe (4)
Drog’s Dead ‘Ard armour (30)
|
114
|
|
Core Units
|
20 Black Orcs
|
Additional hand weapons
Musician (6), standard (12), Black Orc Boss (15)
|
273
|
20 Orc Boyz
|
Extra hand weapon (+2 each), upgraded to Big 'Uns (+2
each), Musician (5), standard (10), Black Orc Boss (13)
|
208
|
20 Orc Boyz
|
Spears (+2 each), shields (+1 each), upgraded to Big
'Uns (+2 each)
|
200
|
10 Black Orcs
|
Great weapons (+2 each), Black Orc Boss (15)
|
135
|
| 5 Boar Riders |
Musician (7), standard (14), Black Orc Boss (17) |
128
|
|
Special Units
|
Rock Lobber
|
w/ an Orc Bully (+5) |
75
|
2 Goblin Spear Chukkas
|
w/ an Orc Bully (+5 each) |
80
|
Orc Boar Chariot
|
|
80
|
|
Rare Units
|
Giant
|
|
205
|
|
Total:
|
1,498
|
This
is my 1,500-point army that I used for the Staff Challenge
at Baltimore Games Day. How did it work? Terrifyingly well!
Under several different Generals and against several types
of armies, the greenies (well, dark greenies) krushed 'em
all.
The massed Boyz (upgraded to Big 'Uns) were very solid; the
Black Orcs are formidable; and the artillery rained doom to
soften any fearsome-looking enemy units.
While the army is short of characters, it doesn't seem to
hurt the fighting ability of the forces at all. Any enemy
must respect the hard-hitting nature of the Boar Boyz, Giant,
and Boar Chariot, and thus will often get swept up by the
Boyz and Black Orcs (no slouches at combat for a bunch of
footsloggers!).
|