Storm of Chaos
Campaign Book: Storm of Chaos
Storm of Chaos Preview Site
Storm of Chaos Miniatures
- Archaon's Horde
- Daemonic Legion
- Grimgor's 'Ardboyz
- Middenlanders
- Slayer Army

Gaming
- Sample Army Lists
- Tactics

Painting and Modeling
- Archaon
- Be'lakor
- Black Orc w/Great Weap.
- Chaos Warriors
- Clan Eshin
- Daemon Chariots
- Doomseeker
- Druchii Anointed
- Garagrim Ironfist
- Hellcannon
- Teutogen Guard

Terrain and Scenery
- Terrain Primer

RESOURCES
ARMIES

 

 

Brian Dulaney's Stalwart Defenders (2,000 points)

Characters
Boris Todbringer General, Barding, Full Plate armour, Shield, Warhorse, Runefang, The Talisman of Ulric
278
Priest of Ulric Prayers of Ulric, Great Weapon, Heavy armour,
The Silver Horn
148
Priest of Ulric Barding, Prayers of Ulric, Great Weapon, Heavy armour, Shield, Warhorse
119
Seneschal of the White Wolf White Wolf Hammer, Full Plate armour, Heart of Middenheim
102
Core Units
10 Halberdiers

Halberd, Light armour, Standard, Musician, Sergeant

85
10 White Wolf Knights of the Inner Circle

Inner Circle, Barding, White Wolf Hammer, Full Plate armour, Standard, Musician, First Knight, Warhorse,
War Banner

345
10 Knights Panther

Barding, Lance, Full Plate armour, Shield, Standard, Musician, First Knight

270
6 White Wolf Knights

Barding, White Wolf Hammer, Full Plate armour, Standard, Musician, First Knight

190
Special Units
20 Greatswords

Great Weapon, Full Plate armour, Standard, Musician, Count's Champion

270
14 Warriors of Ulric

Light armour, Shield, Standard, Musician, Champion

112
Rare Units
Mortar

 

75
Total:
1,994

Priest of UlrikAgain, this list is just a rough layout for the beginning of Storm of Chaos. I am sure I will end up changing it as the battles progress. This list is very specialized with hard-hitting troops with good armour. Naturally, I would abandon the many units of cavalry in this list if I were defending or fighting in a siege, as I suspect I will be many times this summer!

The centre and strongest point of my army is the cavalry. With a 2+ armour save, and at least Strength 4 (higher on the charge), Knights of the White Wolf are right at home in any good army of Middenland. I have two larger units of cavalry in the army. One is the unit of Inner Circle Knights of the White Wolf. Inner Circle means I paid an additional point value to increase the Knights' base Strength to 4. This enhancement makes them Strength 5 with the hammers. Any good fantasy player can respect the effect Strength 5 has on armour. I know I will need this when I engage the Hordes of Archaon on the open fields. Then again I added the Elector Count of Middenheim, Boris Todbringer, to this unit, . He has a Runefang so he auto-wounds. He also has the Talisman of Ulric which gives him and his unit Magic Resistance 1, and he automatically regenerates all of his Wounds each turn! Wouldn't that annoy you if you were up against him? Plus, at Weapon Skill 6 and Strength and Toughness 4, he is a relative bargain when it comes to points.

The other large unit is made of Knights Panther. Most people would ask why in the world I would have them in this army. Firstly, you are allowed one unit of them. Secondly, they are cheaper than the other Knights. Thirdly, they fit with the story! They were mentioned in the Hammers of Ulric novel. There is a detachment of Knights Panther that is stationed in Middenheim. Plus, the Knights allow for a little variation in the look of the army.

I have one other cavalry unit of six Knights of the White Wolf who are also accompanied by a Warrior Priest of Ulric. I love what he brings to the table with the units he joins. Like my smaller army list, this unit is used for support and flanking.

Next, in my infantry, I have a 20-man block of Greatswords. For the points, I couldn't opt to go with the Teutogen Guard in its place due to the Strength values and points per model. Otherwise, I would have to make the Teutogen Guard Inner Circle as well. I love both units for their Stubborn special ability.

I also have a unit of Warriors of Ulric. These guys are great, especially for the low base point cost of 4 points per model. I am running them with light armour, shields, and hammers. In this unit, I am adding a Seneschal of the White Wolf on foot with The Heart of Middenheim which grants him a 5+ ward save and
+1 to his Weapon Skill. I have also added a Warrior Priest of Ulric with the Silver Horn. I love the Silver Horn: it's great for chewing up my opponent's pesky Dispel Dice and its bound spell automatically rallies all friendly troops. With the majority of my army at Leadership 8, the Silver Horn can prove very useful.

Lastly, in the infantry, I have a 10-man block of Halberdiers. Once again, this unit is a supporting one that can hit at Strength 4. Naturally, I would not use them as a frontal assault unit.

My last addition to this list is a Mortar. I know most would take a Cannon. I chose the Mortar for taking out War Machine crews and things like Marauders, Goblins, Skaven, and any missile-fire troops my enemies might field.

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