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Brian Dulaney's Stalwart Defenders (2,000
points)
| Characters |
| Boris Todbringer |
General, Barding, Full Plate armour, Shield, Warhorse,
Runefang, The Talisman of Ulric
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278
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| Priest of Ulric |
Prayers of Ulric, Great Weapon, Heavy armour,
The Silver Horn
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148
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| Priest of Ulric |
Barding, Prayers of Ulric, Great Weapon, Heavy armour,
Shield, Warhorse
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119
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| Seneschal of the White Wolf |
White Wolf Hammer, Full Plate armour, Heart of Middenheim
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102
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Core Units
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10 Halberdiers
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Halberd, Light armour, Standard, Musician, Sergeant
|
85
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| 10 White Wolf Knights of the Inner Circle |
Inner Circle, Barding, White Wolf Hammer, Full Plate
armour, Standard, Musician, First Knight, Warhorse,
War Banner
|
345
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| 10 Knights Panther |
Barding, Lance, Full Plate armour, Shield, Standard,
Musician, First Knight
|
270
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| 6 White Wolf Knights |
Barding, White Wolf Hammer, Full Plate armour, Standard,
Musician, First Knight
|
190
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Special Units
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| 20 Greatswords |
Great Weapon, Full Plate armour, Standard, Musician,
Count's Champion
|
270
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| 14 Warriors of Ulric |
Light armour, Shield, Standard, Musician, Champion
|
112
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Rare Units
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| Mortar |
|
75
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Total:
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1,994
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Again,
this list is just a rough layout for the beginning of Storm
of Chaos. I am sure I will end up changing it as the battles
progress. This list is very specialized with hard-hitting
troops with good armour. Naturally, I would abandon the many
units of cavalry in this list if I were defending or fighting
in a siege, as I suspect I will be many times this summer!
The centre and strongest point of my army is the cavalry.
With a 2+ armour save, and at least Strength 4 (higher on the
charge), Knights of the White Wolf are right at home in any
good army of Middenland. I have two larger units of cavalry
in the army. One is the unit of Inner Circle Knights of the
White Wolf. Inner Circle means I paid an additional point
value to increase the Knights' base Strength to 4. This enhancement
makes them Strength 5 with the hammers. Any good fantasy player
can respect the effect Strength 5 has on armour. I know I will
need this when I engage the Hordes of Archaon on the open
fields. Then again I added the Elector Count of Middenheim,
Boris Todbringer, to this unit, . He has a Runefang so he
auto-wounds. He also has the Talisman of Ulric which gives
him and his unit Magic Resistance 1, and he automatically
regenerates all of his Wounds each turn! Wouldn't that annoy
you if you were up against him? Plus, at Weapon Skill 6 and
Strength and Toughness 4, he is a relative bargain when it
comes to points.
The other large unit is made of Knights Panther. Most people
would ask why in the world I would have them in this army.
Firstly, you are allowed one unit of them. Secondly, they
are cheaper than the other Knights. Thirdly, they fit with
the story! They were mentioned in the Hammers of Ulric
novel. There is a detachment of Knights Panther that is stationed
in Middenheim. Plus, the Knights allow for a little variation
in the look of the army.
I
have one other cavalry unit of six Knights of the White Wolf
who are also accompanied by a Warrior Priest of Ulric. I love
what he brings to the table with the units he joins. Like
my smaller army list, this unit is used for support and flanking.
Next, in my infantry, I have a 20-man block of Greatswords.
For the points, I couldn't opt to go with the Teutogen Guard
in its place due to the Strength values and points per model.
Otherwise, I would have to make the Teutogen Guard Inner Circle
as well. I love both units for their Stubborn special
ability.
I also have a unit of Warriors of Ulric. These guys are great,
especially for the low base point cost of 4 points per model.
I am running them with light armour, shields, and hammers.
In this unit, I am adding a Seneschal of the White Wolf on
foot with The Heart of Middenheim which grants him a 5+ ward
save and
+1 to his Weapon Skill. I have also added a Warrior Priest
of Ulric with the Silver Horn. I love the Silver Horn: it's
great for chewing up my opponent's pesky Dispel Dice and its
bound spell automatically rallies all friendly troops. With
the majority of my army at Leadership 8, the Silver Horn can
prove very useful.
Lastly, in the infantry, I have a 10-man block of Halberdiers.
Once again, this unit is a supporting one that can hit at
Strength 4. Naturally, I would not use them as a frontal assault
unit.
My last addition to this list is a Mortar. I know most would
take a Cannon. I chose the Mortar for taking out War Machine
crews and things like Marauders, Goblins, Skaven, and any
missile-fire troops my enemies might field.
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