Storm of Chaos
Campaign Book: Storm of Chaos
Storm of Chaos Preview Site
Storm of Chaos Miniatures
- Archaon's Horde
- Daemonic Legion
- Grimgor's 'Ardboyz
- Middenlanders
- Slayer Army

Gaming
- Sample Army Lists
- Tactics

Painting and Modeling
- Archaon
- Be'lakor
- Black Orc w/Great Weap.
- Chaos Warriors
- Clan Eshin
- Daemon Chariots
- Doomseeker
- Druchii Anointed
- Garagrim Ironfist
- Hellcannon
- Teutogen Guard

Terrain and Scenery
- Terrain Primer

RESOURCES
ARMIES

 

 

Brian Dulaney's Scouting Party (1,000 points)

Characters
Priest of Ulric Barding, Prayers of Ulric, Great Weapon, Heavy armour, Warhorse
117
Seneschal of the White Wolf White Wolf Hammer, Full Plate armour, Warhorse, Barding
82
Seneschal of the White Wolf General, White Wolf Hammer, Full Plate armour
Talisman of Protection
77
Core Units
19 Swordsmen
Light armour, Shield, Standard, Musician, Duelist
158
23 Halberdiers

Halberd, Light armour, Shield, Standard, Musician, Sergeant

186
6 White Wolf Knights

Barding, White Wolf Hammer, Full Plate armour, Standard, Musician, First Knight

190
6 White Wolf Knights

Barding, White Wolf Hammer, Full Plate armour, Standard, Musician, First Knight

190
Total:
1,000

Seneschal of the White WolfThis list is the initial 1,000-point army I chose to start with for my glorious Army of Middenland. I intend to crush my enemies with this force! However, the list seems rather small with only four total units and three characters. Then again, 1,000-point games tend to go rather quickly, and units with mobility or depth tend to live longer.

The Seneschal with the Talisman of Protection joins the Swordsmen regiment to make a block of 20 troops. With the Swordsmen's Weapon Skill of 4 and the Seneschal in the front rank, I will designate this unit as the centre point of any attack I make. With a 4+ armour save in close combat, this combination will prove to be a pain to any enemy unit by holding the foe in place for some time. Plus there are the bonuses of the Crush the Weak and Commanding Presence special rules. For those who don't know yet, Crush the Weak causes the Seneschal and the unit he is with to Hate any enemy models with Leadership 6 or less. This ability will prove useful against the various foes I may face. Commanding Presence allows the Seneschal and his unit to be immune to Panic, which is very useful in this small-scale list.

White Wolf KnightsSadly, I did not give the Halberdiers anything special. However, these doughty lads will be hitting at Strength 4 with the halberds. This advantage will be a good counterbalance for those enemy units with higher Toughness and armour. I honestly do not expect this unit to last by itself in any good engagement. However, I have the following two cavalry units to support them.

I plan to run my two cavalry units as strong flank attackers. I put the other Seneschal in the first unit of Knights, which gives the unit a total of seven Knights in that unit with a full command group. I then put a Priest of Ulric in the other unit of Knights. Both units will now have the Crush the Weak ability, while the first unit will also have Commanding Presence. I would not use these units by themselves, as doing so would be risking a loss in combat resolution in large units. I plan to use the Knights as strong flankers or have them work together to take out units. Initially, it would be nice to have one unit of Knights support one infantry unit, but again, this list represents a small army with only four units. I expect a lot of flanking maneuvers from my opponents. Hopefully, with this army list, I will be able to pick my fights!

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