|
|
 |


 |
Getting everyone to understand large battles of Warhammer
isnt too hard - in fact, many players seem to take it
for granted that games are 2,000 points a side affairs. So
whats to be gained from adding small Skirmish gaming
to your Warhammer repertoire?
Evocative Scenarios
Sometimes just lining troops up across from each other and
bashing it out is great fun, but the depth of the Warhammer
world can allow for so much more. Scenarios allow you to explain
what the battle is about and why it is happening. Really clever
scenarios put the action squarely into the living
and breathing Warhammer world - with Dwarfs steadfastly trying
to get a shipment of Bugmans XXXXXX past raiders, or
an Orc wanna-be-Warlord trying to wrest control of the tribe
from a rival! The small scale allows you to build the story
not just leading up to battles, but also all the scouting,
pillaging, burning, and back-stabbing that goes on in between
the massive conflicts. Scenarios can make a game an event!
|
|
Each scenario is your guide to new and exciting challenges!
|

|
The purpose of this web site is to encourage you to experiment
with new scenarios, different sized forces, and linking games
of Warhammer. This section will explain how the scenarios
are put together, which will help clarify things for newcomers,
or give you ideas for making your own scenarios if you are
a veteran.
Title and Overview
The heart of any good skirmish is a scenario! This is not
actually labeled, but can be found at the beginning of each
scenario. This area also gives some evocative background on
the situation.
Models Needed
This section tells you what models you will need to play this
particular game. Some scenarios are army specific, but with
a bit of tweaking you can twist them for whatever models you
have available (more advice on this under the Using Alternate
Forces section). There are also scenarios that allow players
to select a certain amount of points. For full statistics
and abilities youll need a copy of your Warhammer Armies
book (if available) or the Ravening Hordes supplement (available
online).
|
|
|
A Chaos warrior finds a powerful weapon amongst the casualty
piles in the Swordfight scenario.
|
Battlefield & Map
This section will let you know the size of the playing surface you
will need, as well as any special terrain that a scenario may require.
Objectives
The overview at the top of the page sets the story, but the Objectives
section will explain in game terms exactly what each side must do
to win. Under the Objectives title will also be a game length (if
applicable).
 |
Deployment
Directly after finding out how to win the scenario you will
find out how to set up each side, as well as any third party
monsters or special features.
Who Goes First?
Self-explanatory but vitally important!
Special Rules
Any additional rules particular to the scenario will be found
in this section. Warning: When designing your own scenarios,
a few special rules add an interesting focus, too many make
the game tedious!
|
|
Dwarfs flee from their pursuers in The Chase.
|
Using Alternative Forces
If the scenario uses specific armies or troops, this section offers
alternate armies and/or points sizes players may use. If the scenario
is generic (that is, playable by any army) this section will list
some evocative match ups.
Part of a Larger Battle
While the skirmish games can be fun to play in their own right,
weve found they are even better when linking into a larger
game. Every skirmish scenario ends with a section listing some cool
ways this particular battle can affect the next game. Supplies are
shorted, armies are out-scouted, barricades are built, and monsters
or mercenaries are recruited to swell your ranks!

|
 |