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SIEGE MANTLETS IN WARHAMMER

Article complied by Jeremy Vetock
With the recent White Dwarf focus on Warhammer Siege, I commented that a Black Gobbo article on mantlets would be pretty cool. While I was hoping one of the Black Gobbo boyz would write the article, the cunning Grots penciled me in instead. Outsmarted again. The nice Gobbos did suggest several titles for this article, such as "Manly Mantlets and the Archers Who Love Them," "Why I'm a Sissy and Shoot from Behind Giant Logs," or "Better a Mantlet Than an Arrow Upside the Head." However, I digress.


What Are Mantlets?

Mantlets are mobile barriers (or giant shields, if you will) that are used by sieging armies as protection from missile fire. Normally, mantlets are too cumbersome to be used in anything but a siege game. However, a special scenario that allows one (or both) sides access to such cover would be fun.


What Are the Rules?

The Warhammer Siege appendix in the Warhammer rulebook lists mantlets as providing hard cover (-2 to Hit for enemy missile weapons). Only missile troops are allowed to field mantlets, and they may do so at the cost of 1 point per model in the regiment. What's more, troops with mantlets are allowed a "pre-game" move of an additional 2D6" that will allow them to move closer to the castle. This move represents how ineffective enemy fire is against them as the troops advance behind their mobile cover. Hopefully, this additional movement will allow your besieging missile troops to get into range since moving with mantlets is a bit difficult (no Marching).


Why Are Mantlets Worth It?

Okay, it's true: you aren't going to win a siege game through archery. However, if you are going to field a unit of archers, the measly cost of an additional point each to supply them with a -2 to Hit modifier is a bargain. You can bet that a castle, which also confers a -2 modifier, is costing the defender a lot more than your mantlets.

Archers in a siege are there to thin down the Defenders on the walls and aid the army as a general distraction. Ideally, a good siege Attacker has got a couple of things going on: siege towers at the walls, units with battering rams at the gates, a war machine or two blasting away, a few units with ladders to scale the walls, and maybe a sneaky scout unit with grappling hooks. The idea is to keep the Defender from throwing all his available troops to block a single attack. Many Attackers find that their "main push," often an expensive Elite unit carried in the siege tower, is halted while the low-priority distracting units (such as troops with ladders) manage to take the walls! This shifting melee is helped when your archers thin down the Defenders on the walls with missile fire. I've even seen games where entire wall sections of the have been cleared, and ladders or grappling hooks go up unopposed! I've also seen a Sorcerer join a unit of archers with mantlets. This combination gives you an excellent defensive position from which to clear the walls of Defenders with Fireballs or other-such spell!


Making Your Own Mantlets

Each Warhammer army is unique, with its own troop types, magic items, spells, and more. So why not create your own army-themed mantlets? After all, no self-respecting Dwarf would haul around mantlets of the same technical level as those of a lowly Gobbo. This theme can work in two ways:

  1. Keen modellers have yet another opportunity to add a cool level of detail to their army.
  2. Adventurous gamers can even experiment with making their own house rules.

For some examples of what I'm talking about, follow the links below:


Introduction
Example of Mantlet House Rules
Army-Themed Mantlets