Ogre Kingdoms

Getting Started with Ogre Kingdoms

Warhammer Armies: Ogre Kingdoms

Ogre Kingdoms Catalog

Gaming
- Ogre Tactics
- Sample Army Lists 1500, 3000
- Against The Ogres
- Vs Ogres
Painting and Modeling
- Butchers
- Tribes Gallery
- Gnoblar
- Ogre Bull
- Army Showcase
Extras
- Preview
- Designers Notes
- Art Gallery
- Wallpaper
- Gut Olympics
RESOURCES
ARMIES

 

 

Ty Finocchiaro: To make my Butcher from a standard Bull Ogre, first I needed to sculpt an apron. With green stuff, I filled out the belly and very carefully made an apron that conformed to the Ogre's leg positioning. While I was messing with green stuff, I figured I'd just go ahead and make a stitched flesh cowl for the Butcher and add a few rings on his back. The rest of the work was merely an exercise in gluing as many meaty bits as possible to the model. I posed the figure so that it looked like the Butcher was about to chomp down on a festering cadaver for who-knows-what kind of magical result. After painting the Butcher, I took great pleasure in adding tons of chunky gore to the model for a truly disgusting Ogre Butcher! Read the Gore page for more details on that process.
David Robinson: To get this standard Bull Ogre up to Butcher specs, I fashioned a suitable apron out of green stuff. I took a flat rectangle of putty and pressed it down in areas to match the contours of the front of his body. Then, I twisted thin wire together to simulate rope and glued that to the top of the apron. To get a pierced look on his back, I made rings out of thicker brass wire and added them to the body with small bits of green stuff. One thing I really wanted to do was make it look like the Butcher had just got done ripping an appendage from a corpse that he was holding. I crafted the hand grasping the torso from a bear trap hand off of the Ogre plastic sprue. I used more thin wires to simulate entrails hanging from the hunk of meat. Then, I took the most gluttonous Ogre head I could find and stuffed a Zombie arm in it to complete the eating effect. A Butchers' job gets him messy, so I made sure to add plenty of gore to the model when it came time to paint.
Dave Taylor: I modified this Butcher to represent a Slaughtermaster in an enormous Ogre horde. I swapped in an ironfist on his left hand, carved out a cleaver from a chunk of plasticard to represent the Bloodcleaver, and made a green stuff cowl with skulls from my bitz box to represent the Skullmantle. At this point, he was pretty much done. Along with adding gory blood splatters all over the model, I wanted him to appear a bit greasy, so I used a watered-down mix of Browns Ink and Camo Green to make suitably sloppy marks all over his apron.
David Robinson: The Butcher models are great, but seeing as it's nearly impossible for me not to convert a model in some fashion, I had to add a few details. The first thing I did was to add some plastic bitz hanging from his belt since a Butcher can never have have too much meat with which to cast his spells. I added a skull to the bottom of the apron. I made this addition by drilling two holes with a pin vise, and then I attached brass wire that I bent in a "C" shape to match the others. My last and most noticeable change was to the head. I used part of a bear trap from the plastic Ogre sprue to give my Butcher an extra chomping bottom jaw (sometimes teeth just don't cut it). Then, I added a knot of hair topped with a spike to make him stand out even more. With the conversions done, I painted the model in a nice, bloody fashion to show how much he enjoys his work.