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Gaming
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Painting and Modeling
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Extras
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| RESOURCES
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| ARMIES
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| Ty Finocchiaro:
To make my Butcher from a standard Bull
Ogre, first I needed to sculpt an apron.
With green stuff, I filled out the belly
and very carefully made an apron that
conformed to the Ogre's leg positioning.
While I was messing with green stuff,
I figured I'd just go ahead and make
a stitched flesh cowl for the Butcher
and add a few rings on his back. The
rest of the work was merely an exercise
in gluing as many meaty bits as possible
to the model. I posed the figure so
that it looked like the Butcher was
about to chomp down on a festering cadaver
for who-knows-what kind of magical result.
After painting the Butcher, I took great
pleasure in adding tons of chunky gore
to the model for a truly disgusting
Ogre Butcher! Read the Gore
page for more details on that process. |
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| David Robinson:
To get this standard Bull Ogre up to
Butcher specs, I fashioned a suitable
apron out of green stuff. I took a flat
rectangle of putty and pressed it down
in areas to match the contours of the
front of his body. Then, I twisted thin
wire together to simulate rope and glued
that to the top of the apron. To get
a pierced look on his back, I made rings
out of thicker brass wire and added
them to the body with small bits of
green stuff. One thing I really wanted
to do was make it look like the Butcher
had just got done ripping an appendage
from a corpse that he was holding. I
crafted the hand grasping the torso
from a bear trap hand off of the Ogre
plastic sprue. I used more thin wires
to simulate entrails hanging from the
hunk of meat. Then, I took the most
gluttonous Ogre head I could find and
stuffed a Zombie arm in it to complete
the eating effect. A Butchers' job gets
him messy, so I made sure to add plenty
of gore to the model when it came time
to paint. |
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| Dave Taylor:
I modified this Butcher to represent
a Slaughtermaster in an enormous Ogre
horde. I swapped in an ironfist on his
left hand, carved out a cleaver from
a chunk of plasticard to represent the
Bloodcleaver, and made a green stuff
cowl with skulls from my bitz box to
represent the Skullmantle. At this point,
he was pretty much done. Along with
adding gory blood splatters all over
the model, I wanted him to appear a
bit greasy, so I used a watered-down
mix of Browns Ink and Camo Green to
make suitably sloppy marks all over
his apron. |
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| David Robinson:
The Butcher models are great, but seeing
as it's nearly impossible for
me not
to convert a model in some fashion,
I had to add a few details. The first
thing I did was to add some plastic
bitz hanging from his belt since a
Butcher
can never have have too much meat with
which to cast his spells. I added
a
skull to the bottom of the apron. I
made this addition by drilling two
holes
with a pin vise, and then I attached
brass wire that I bent in a "C"
shape to match the others. My last
and most noticeable change was to
the head.
I used part of a bear trap from the
plastic Ogre sprue to give my Butcher
an extra chomping bottom jaw (sometimes
teeth just don't cut it). Then, I
added
a knot of hair topped with a spike
to make him stand out even more. With
the
conversions done, I painted the model
in a nice, bloody fashion to show
how
much he enjoys his work. |
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