|
Jeff Hall's Ogre Kingdoms Army (~1,500 points)
| Characters |
| Bruiser |
Great Weapon, Heavy Armor |
142 |
| Butcher |
|
140 |
| Core
Units |
| 4 Bulls |
Ironfists, Champion, Standard Bearer |
210 |
| 8 Ironguts |
Champion, Bellower, Standard Bearer |
434 |
| Special Units |
| 4 Leadbelchers |
|
220 |
| 3 Yhetees |
|
195 |
| Rare Units |
| Slave Giant |
|
175
|
| Total: |
1,516 |
Jeff primarily centred this army around the Irongut unit.
It is a very hard-hitting unit, especially when combined
with
the Butcher’s Bullgorger spell that gives the unit
+1 Strength. The Yhetees, on the other hand, make an excellent
flanking unit with their increased speed. Their main role
is to support the Bull and Irongut units. The Leadbelchers
offer a ranged attack option, while the Slave Giant rounds
out the list as a good anti-monster monster that causes Terror.
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