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| They’re big. They’re not too bright. They want
to eat your babies. The Ogres are here, and they’re very,
very hungry. Guy Haley talks to Ogre Kingdoms Games Developer
Phil Kelly as well as other designers and lifts the lid on
the latest Warhammer race to delve deep into the Ogres’ lives,
their disgusting eating habits, their sneaky slave-pets the
Gnoblars, and the wild land they inhabit deep in the Mountains
of Mourn. |
Ogres have been a part of the Warhammer world for a long,
long time. Over the years, some of our most memorable models
have represented these savage, flesh-gulping nightmares – nightmares,
that is, if they’re fighting for the other side. Warhammer
Ogres have never given a Snotling’s loincloth about whom
they fight for. They can be found marching alongside just about
anybody, from the forces of the Empire, to the dread legions
of the Chaos Gods. However, Ogres have always been on the periphery – until
now.
The Ogre Kingdoms Army book kicks the lid off of the mysterious
origins of these dangerous eating machines, opens up the east
of the Warhammer world, and best of all, gives us a brand new
army so hard that it would make a Bloodthirster look at his
hooves and mumble things about not being able to make the battle.
"The keyword here was brutal," says designer
Phil Kelly. "Cannibalism, death, blood, fratricide, patricide,
and just about every ‘-cide’ you can think of – I
tried to get them all into the book. It is gory, but it’s
done in a good-humoured kind of way, as though I’m smashing
someone’s head into a rock, but it’s a bit of a
laugh actually! One of my favourite bits, for example, is about
one of the Ogre Tyrants who was on the throne for 90 years
and then choked to death on the skull of his great-grandson
who challenged him to a pit fight for the throne. What a way
to go!" |
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As you may be able to ascertain from Phil’s cheery words, the
book is gloriously nasty and full of blood, guts, and feasts of red
meat of dubious provenance. The Ogres’ gluttonous need for
manflesh aside, Phil is keen to emphasize that Ogres are not evil.
"Ogres are the only truly neutral non-human race we do," Phil
insists. "They don’t want to eat you because they are
evil. They want to eat you purely because they are hungry. It’s
a food chain thing. It’s nothing personal. However, you can
bargain with them and employ them. Offer them a better deal, and
they might not eat you. You can pay them. You just have to pay
them right now! Remember, they are monsters, but they are monsters
with
brains, even if that brain is roughly the size of a dog’s."
There are two major driving forces behind Ogre culture, such as it
is. The first is eating. Ogres worship the Great Maw, a god of
endless consumption. "I thought Gav, who briefed me on this
project, just made it up," Phil says. "But in my research,
I found it nestling in the old Warhammer Fantasy Roleplay rulebook."
An Ogre’s belly is his spiritual centre, and the only part
of his body he habitually protects with a lovingly made belly-plate.
The other thing that drives Ogre culture is a wanderlust that sends
the monsters all over the world, a trend that should be a cause
for concern for all other races. There are, according to Phil, more
Ogres
now than there have ever been.
"The Ogres are migrating in large numbers, not just in dribs
and drabs of twos and threes, but in their hundreds. That can be
a good thing
or a bad thing, depending on whether you’re an Ogre or not!"
That "bad
thing" is a messy end for whoever is in the way. The good
thing is that Ogres get cultured.

"Ogres learn civilization as they age. They’re generally
long-lived and can be around 150 when they die," Phil explains.
"Typically, an Ogre starts life as a caveman and accrues culture
as he travels. He starts learning languages and even begins talking
to people instead of eating them. He then goes on to perform great
deeds and maybe even earns a surname, which help define who that
Ogre is. He might end up in Araby, say, and learn new skills such
as surviving in the desert, but he’ll also adopt the customs
of the land and end up wearing a turban and fighting with a big
scimitar. These Ogres who travel may eventually return home, where
they are known as Maneaters." (More on the
Maneaters later in this article.)
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