Games
Workshop conceptual artist Paul Jeacock says, "We wanted
to change a lot about
the Ogres – so now their background is very dark,
like a Brothers Grimm fairy tale. These Ogres want
to eat your babies. They’re not the standard
fantasy Ogre at all."
Paul creates pictures and large-scale sculptures
to help both the book’s creators and the miniatures designers
find the right feel for an army. As such, he has had
a major influence on all aspects of this frightening
new race.
"We went back to the original stories – all
this stuff is rooted in folklore and comes from really
old
legends, which are much nastier than the modern,
watered-down versions. You’d use these stories
to scare your kids to stop them from wandering off
up the mountain
or into the woods. Because of that, the Ogres are
very grotesque. They’re very, very nasty characters,
with few redeeming features."
Paul, who has in the past worked as a comic artist
for 2000 A.D. and as a film conceptual artist, notably
for
Henson’s Muppet company, says that the source
material for the Ogres gave the project team loads
of ideas. "Everyone
wanted the same thing and started sparking ideas
off each other straightaway. The meetings were great
fun.
We almost nailed the look immediately. There were
some slight changes to it, but a lot of the images
came out
in the first couple of meetings."
Another influence on the book, especially on the
Gnoblars, was the art of Brian Froud, the world-famous
fantasy
artist who spends much of his time painting fairies,
goblins, and other otherworldly creatures from myth.
(Froud also worked for Henson’s and designed
the creatures for the films Labyrinth and
The Dark Crystal).
"Artists dip into Brian Froud, because he has
a good angle on fairies and the like, and the description
of the Gnoblars
was inspired a little by that, the kind of scrappy,
disheveled goblin-type character," agrees Paul. "But
there’s also a lot of the feral kid in there,
the kind that runs wild on the street and starts
lobbing
rocks at you. Gnoblars are no threat on their own
but, in large numbers,
very dangerous."

Despite the Gnoblars’ innate wickedness, there
is a comedy element to them. "It’s that
nastiness that’s amusing," explains Paul. "They
want to emulate the Ogres, to be bigger and nastier.
Though they’re often lunch, they do have their
own pecking order – there’s always someone
being pushed around. Survival for them is hard, and
it makes them very mean. But the Gnoblars and Ogres
are
part of the same world, and there is a good contrast
between the vicious comedy of the Gnoblars and the
nastiness of the Ogres."
Inspiration strikes Paul hard and fast, especially
with something with such a rich background as the
Ogre Kingdoms.
This fact has made the book very enjoyable for him
to work on. "Images started forming as soon as we
stopped talking. I almost get a film in my head,
in which I can see these creatures living and breathing.
I have
to catch them before they scurry away! That’s
what I enjoyed most about the project, the pace of
the ideas.
Everyone was wired into the same thing and was just
creating from scratch. I was able to play with a
lot of things,
and the whole world gelled really quickly for me." |