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A Slann Mage
Priest commands his scaly troops in battle.
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The Lizardmen are an ancient race created by the god-like beings
known as the Old Ones to be the guardians of the Warhammer world.
Their
age-old civilization is based deep within the steaming jungles
of Lustria, the continent far across the Great Ocean from the lands
of
Bretonnia and the Empire. A smaller Lizardmen settlement can also
be found in the lands far south of the Old World.
The mighty temple-cities of the Lizardmen rise above the humid
jungles in these tropical lands. There, the bloated Slaan Mage-Priests,
who have mastered the art of magic, attempt to divine the intentions of
the long-departed Old Ones. Though the Great Plan is only revealed
in omens and portents, the Mage-Priests do their best to interpret
the signs and guide the Lizardmen to do the Old Ones bidding.
The bulk of the Lizardmen army consists of Saurus, a warrior
species slightly larger than Men, and Skinks, a smaller, more intelligent
species of skirmishing warriors. These troops are bolstered by Jungle
Swarms of lizards and snakes, the giant Kroxigor warriors, the
flying Terradons, the mighty Stegadons, and Salamanders, the living artillery
of the Lizardmen army. Together, these troops constitute a powerful
force that is much feared by most Old Worlders, who know little
of this strange and alien race.
As the Lizardmen are cold-blooded, they are sometimes slow to
react to battlefield conditions. Terrifying monsters, huge outnumbering
forces, and the deaths of their brothers-in-arms things that
would cause other troops to panic and flee have little effect
on the Lizardmen. It is only the will of the Mage-Priests and the
Great Plan of the Old Ones that motivates the Lizardmen, and they
tend to fight on, regardless of consequences.
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