Hordes of Chaos
Who are the Hordes of Chaos?
Getting Started with Chaos
Hordes of Chaos Miniatures

Gaming
- Sample Army List 1 - 2
- Chaos Knight Tactics
- Mounted Daemonettes

Painting and Modeling
- Chaos Army Showcase
- The colours of Chaos
- Painting Chaos Warriors
- Golden Demon Showcase

Extras
- Magic Cards:
    Nurgle
    Slaanesh
    Tzeentch
- Archaon Designer's notes
- Map of the Chaos Wastes
- Daemon Name Generator
- Wallpaper
- Designer's Notes

RESOURCES
ARMIES

 

 


Now it's time to use some Chaos models to play some Warhammer Skirmish. Full rules for playing Warhammer Skirmish can be found here. Don't worry, it's still Warhammer, just on a smaller scale.

Attacking Forces:
• 4 Chaos Warriors with heavy armour, shield & hand weapon (60 pts)
Defender's Forces:
• 16 Cultists each armed with a hand weapon (80 pts)

Chaos Warriors have fooled a rival Chaos warband into a decoy battle to force them to leave their monolith barely guarded by Cultists for a brief period of time. A small force of Chaos Warriors has been sent to surprise the Cultist guards. To desecrate the monolith of their rival gods, the Chaos Warriors must get close enough strike a powerful blow against it.

 

 

A 36”x36” area is needed to play. Place the monolith in the very centre of the table. As for the rest of the board, place a scattering of rocky areas and twisted trees to depict the Chaos Wastes.

The invading Chaos Warriors’ objective is to make it through the mass of deranged Cultists and desecrate the monolith. Once it is sullied, the Chaos Warriors may claim victory while the remaining Cultists flee.

The Cultists' objective is to protect the monolith and slay the Chaos Warriors before they can destroy the monolith. The Cultists win when all the Chaos Warriors are killed.

This must be done quickly, before the end of Turn 8, when the monolith grows too powerful to destroy (it soaks up the energy of battle)!


The Chaos Warriors have arrived and split up to surround the monolith while the Cultists are in the height of a ritual. To represent the scattered nature of the Cultists during their depraved ceremony at the monolith, roll a D6 for each model. On a roll of 1-4, set him up within 6” of the monolith on the correlating side (see the map above). On a roll of a 5 or 6, place the Cultist anywhere you wish within 12” of the monolith.

Next, place each Chaos Warrior anywhere along each of the four table edges so they are surrounding the monolith.

The Chaos Warriors always get the first move.

No Routing!
Both sides involved in this battle are fanatically devoted to the completion of their goals and will fight to the absolute death before giving up and running away. Neither side is subject to Rout Tests in this scenario.

Cultists Are Frail
Since these individuals survive on what they can scrounge up in the wastes, they are not the fittest or strongest of foes – they rely upon strength in numbers! So when you roll to damage a Cultist, add +1 to the damage roll. Use the stats below to represent the Cultists and whatever appropriate models you have on hand (we used our Marauders).

M
WS
BS
S
T
W
I
A
Ld
Cultists
4
3
3
3
3
1
3
1
6

Arcane Bolt
The Cultists can tap into the power of the monolith once during each of their shooting phases. Count how many Cultists are in base-to-base contact with the monolith (and not engaged in combat) and consult the chart below to generate the "to hit" roll for the bolt.

Number
Roll Needed
2 Cultists
6
3-4 Cultists
5+
5 Cultists
4+
6 Cultists
3+
7 Cultists
2+

If you successfully summon a bolt, direct it at any Chaos Warrior on the board, even if they are in close combat. This Chaos Warrior sustains an automatic S6 hit with no saving throw. If there are Cultists in base-to-base contact with the Chaos Warrior that was struck, then they too are hit by the bolt!

As you can see, the more Cultists you devote to summon the bolt, the higher the chance of it actually happening. However, such power has a cost...if a bolt is summoned, roll a D6 against each Cultist in contact with the monolith, applying the very same "to hit" roll used to blast the Chaos Warrior. For each roll that succeeds, remove a Cultist touching the monolith from play. They have been completely drained by the hungering power of the monolith!

Desecrating the Monolith

The powers of Chaos are fickle. Allowing a rival to deface an icon is enough to cause a power to abandon its followers. A Chaos Warrior must be in base-to-base contact with the monolith in order to attack it. He will desecrate the monolith if he can roll a 3 or higher against it on a D6 (one roll per model in combat). This represents a sufficiently powerful blow to permanently mar the monolith and offend its patron power.

Next: Building a Undivided Chaos Core Army