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The Chaos Warriors have arrived and split up to surround
the monolith while the Cultists are in the height of a ritual.
To represent the scattered nature of the Cultists during their
depraved ceremony at the monolith, roll a D6 for each model.
On a roll of 1-4, set him up within 6 of the monolith
on the correlating side (see the map above). On a roll of
a 5 or 6, place the Cultist anywhere you wish within 12
of the monolith.
Next, place each Chaos Warrior anywhere along each of the
four table edges so they are surrounding the monolith.

The Chaos Warriors always get the first move.

No Routing!
Both sides involved in this battle are fanatically devoted
to the completion of their goals and will fight to the absolute
death before giving up and running away. Neither side is subject
to Rout Tests in this scenario.
Cultists Are Frail
Since these individuals survive on what they can scrounge
up in the wastes, they are not the fittest or strongest of
foes they rely upon strength in numbers! So when you
roll to damage a Cultist, add +1 to the damage roll. Use the
stats below to represent the Cultists and whatever appropriate
models you have on hand (we used our Marauders).
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M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Cultists
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4
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3
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3
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3
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3
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1
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3
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1
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6
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Arcane Bolt
The Cultists can tap into the power of the monolith once during
each of their shooting phases. Count how many Cultists are
in base-to-base contact with the monolith (and not engaged
in combat) and consult the chart below to generate the "to
hit" roll for the bolt.
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Number
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Roll Needed
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2 Cultists
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6
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3-4 Cultists
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5+
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5 Cultists
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4+
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6 Cultists
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3+
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7 Cultists
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2+
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If you successfully summon a bolt, direct it at any Chaos
Warrior on the board, even if they are in close combat. This
Chaos Warrior sustains an automatic S6 hit with no saving
throw. If there are Cultists in base-to-base contact with
the Chaos Warrior that was struck, then they too are hit by
the bolt!
As you can see, the more Cultists you devote to summon the
bolt, the higher the chance of it actually happening. However,
such power has a cost...if a bolt is summoned, roll a D6 against
each Cultist in contact with the monolith, applying the very
same "to hit" roll used to blast the Chaos Warrior.
For each roll that succeeds, remove a Cultist touching the
monolith from play. They have been completely drained by the
hungering power of the monolith!
Desecrating the Monolith
The powers of Chaos are fickle. Allowing a rival to deface
an icon is enough to cause a power to abandon its followers.
A Chaos Warrior must be in base-to-base contact with the monolith
in order to attack it. He will desecrate the monolith if he
can roll a 3 or higher against it on a D6 (one roll per model
in combat). This represents a sufficiently powerful blow to
permanently mar the monolith and offend its patron power.
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