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| RESOURCES
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Now it's time to use some High Elf models to play some Warhammer Skirmish.
Full rules for playing Warhammer Skirmish can be found here. Don't worry, it's still Warhammer, just on a smaller scale.
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Defending Forces: 4 Giant
Scorpions Attacking Forces:
Up
to 200 points of High Elves, including up to one Hero and
one Champion |
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The tombs of Khemri have many treasures to lure all races to
that haunted land. Gold, precious stones, and magic items can be
found there by the bold. In Khemri, water can be more valuable than
any riches, as the baking sun can wither a body in little time.
The few scattered watering holes are
seldom unguarded.
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This scenario requires a space of about 24 x 24.
The main feature for this battlefield is an oasis which is
placed in the centre of the table. The oasis should be no
larger than 8 x 8. Small groups of palm trees
and rock clusters can then be placed about
the board.

The Attackers are traveling at night and need to reach the
oasis before the sun comes up or they die of thirst. The Scorpions
are well-used to stalking prey lured in by the life-sustaining
oasis.
If at the end of the game there are 25% or more of the starting
number of Attackers models remaining, then the Attacker
wins. If there are fewer than 25% of the Attackers models remaining,
the Defender wins and the feasting can begin.
The Attackers need to get to the oasis and drink, and they
need to do it before the scorching sun rises. Therefore, the
game ends after 8 turns at sunrise. |
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The Attackers start on the northern table edge, up to 6
in. The Giant Scorpions are then placed around the southern
edge of the oasis, touching it where possible.

The Attackers go first.

Dying of Thirst
The Attacking forces have been stumbling through the desert
for many days now and are all on the verge of dehydration.
The Attackers force may not march move, and at the start
of each of the Attackers turns (starting with the first)
you must roll a D6 for each model in the force. On a result
of a 1, the model has succumbed to the baking heat of the desert
and you need to remove the model as a casualty.
Once a model moves in contact with the oasis, the effects
of the Dying of Thirst special rule are ignored.
Giant Scorpions
These enormous monsters are usually found lurking in the cool
sand below the surface, often near an isolated desert oasis.
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M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| Giant Scorpion |
6 |
4 |
0 |
4 |
4 |
3 |
5 |
3 |
7 |
Giant Scorpions have the following special rules: Cause Fear;
Poisoned Attacks; Chitinous Hide (4+ armour save).
Rout Tests
The Attackers are desperate for the cool water of the oasis
and will automatically pass any Rout test they are forced
to take. The Scorpions will not rout either. |
Next:
Building a High Elf Core Army.
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