High Elves
Who are the High Elves?
Getting Started with High Elves
High Elves Miniatures

Gaming
- Sample Army List
- Treasures from Albion
- Collecting High Elves
with Rob Lane

- Collecting High Elves
with Mark Raynor

- Battle Report: Annulli Patrol
- High Elf Magic Review
- Special Characters:
    Eltharion the Grim
    The Everqueen
    Her Handmaidens
    Korhil
- FAQ

Painting and Modeling
- Painting High Elves
Scenery and Terrain
- High Elf Monument
- Building a High Elf Nobles Mansion

Extras
- High Elf Banners
- High Elf Magic Cards
- Map of Ulthuan
- Wallpaper

RESOURCES
ARMIES

 

 

LOREMASTERS OF THE WHITE TOWER 2
by Ken Kennedy

Vaul's Forge

Powerful spells, unbeatable special characters, and unique Honours are great, but the real magical advantage of the High Elves is their bargain basement magic items. All items produced by the Anvils of Vaul (including the common magic items) are discounted by 20-30% to allow your High Elf army to field more items as befits these magical warriors. Not only are these items less expensive, but some of the High Elf-only items are really cool! Here are a few of my favourites from each category:

Magic Weapons
As a Wood Elf player of old and a fantasy fan in general, I love magic bows. Well, the High Elves have two great ones! The Bow of the Seafarer turns its wielder into a bolt thrower while the Reaver Bow gives the bearer the ability to shoot three times per Shooting phase at S 5. Combined with the fabled archery skills of an Elf, these weapons are killers!

Another weapon that I really like is the Foe Bane. This blade wounds all targets with 3 or more starting wounds on a roll of 2+. This is a monster killer if there ever was one. Not strong enough to get through that thick Fenbeast hide? A hit with the Foe Bane is almost an automatic wound!

Magic Armour
While the High Elves have some very interesting armour, I personally like the Golden Shield. It is a standard shield that gives your attackers a -1 to hit penalty in close combat. This is a very useful item for a character with a high Weapon Skill, forcing most opponents to roll a 5 or better to hit the bearer of the Golden Shield. Hard to hit, but nowhere near as cheesy as a WS10 Blood Dragon Vampire toting around the Cursed Book (-1 to enemy hits) on the back of his pet Zombie Dragon (also -1 to enemy hits).

Talismans
For a mere 55 points you can get a 4+ Ward save and a re-roll of your failed armour save. That is, if you pick up the Vambraces of Defence. Another interesting item is the Talisman of Saphery that negates magic weapons in base contact with the holder. Disabling their magic weapons can really throw a monkey wrench into the plans of your opponents. Use Vaul's Unmaking to destroy the enemy's magic armour and you're set!

Arcane Items
All the usual items are here; items that add spells, Power dice, add 1 to casting, and give immunity to the Mage's first miscast. The benefit is, of course, that they are all discounted by 20-30% (33% off in the case of the Silver Wand!).

Enchanted Items
One of the scariest things about the High Elves is their ability to field Princes and Commanders with magic casting ability using the Honour Loremaster. Well, for only 5 more points the Radiant Gem of Hoeth makes its wearer a Level 1 Wizard that CAN wear armour! The bound spell items, Ring of Corin (Vaul's Unmaking) and Ring of Fury (Fury of Khaine), are also quite desirable.

Magic Banners
Want to finally win a close combat engagement? Well, the Battle Banner can make that a reality. Adding an incredible D6 to combat resolution has a way of doing that! True, you could roll a one but you won't; you never do! I also like the Banner of Sorcery that adds D3 Power dice during your Magic phase.

It can be argued that some races have Wizards as powerful as those of the High Elves, and some Armies books list items more powerful than those found in Vaul's Forge. It could also be true that some race-specific Lores might have more potent spells. However, for a true magic aficionado, no other army has such a powerful combination of Mages, spells, items, abilities and characters. The High Elves are truly the most magically powerful race in the Warhammer world.

Find Part 1 Here!

Ken Mignogna (Kennedy) is the lone Canadian on the US Web Team and fields Dwarfs and Dark Elves on the Warhammer pitch. His other favourite games are Mighty Empires, Bloodbowl, Hockey, and Sasquatch-in-the-Middle.