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Mark: It seems that my original thoughts
that this was going to be a good battle weren’t particularly
accurate. This was a great battle! It’s been quite some
time since I had last played a game of Warhammer skirmish
(or Mordheim for that matter). Sometimes you can forget
just how good a game can be. I used to play Mordheim religiously
when it first showed its face on the gaming tables, and
this game quickly brought everything flooding back. When
I first saw Anthony deploying his Undead on the table
I must admit that I was slightly overwhelmed. I know from
experience that the greater the number in your ‘warband’
the greater your advantage. Looking at the size of Anthony’s
force, I knew that I was at a severe disadvantage! |
However, as the game progressed (with particular note to
the Dragon Prince that destroyed three Fell Bats on his own)
events began to give me a little more hope. I think that the
troops choice that I decided on was very effective, the Phoenix
Guard causing Fear was a constant help, as was the
high armour save that the Dragon Princes had. This was pointed
out by the fact that I lost three White Lions rather than
anything else out of all of my models - although losing my
Commander in turn four wasn’t quite anticipated. Don’t get
me wrong, I think if I hadn’t had devised the nasty combination
of a 1+ armour save with re-rolls, he would have been dealt
with a couple of turns earlier, but with that combination
he should have survived to the bitter end. I suppose that’s
what happens when you forget all about critical hits!
In retrospect, this is definitely a game that anybody who
is just starting out with a High Elf army should play. It’s
fast, it’s fun and it lets you play with a wide selection
of miniatures (if you want) that enables you to find out roughly
how each one reacts on the battlefield.
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Anthony: Grrr… Damn High Elves.
This was an awesome game that looked cool and was fun
to play – it was also a nice variation from normal Warhammer.
Looking at how the game itself went, it did seem to be
hanging in the balance for a while, and things could have
gone horribly wrong for Mark if my combined charge had
hit home a bit harder. Mark’s Elven hero out in front
was a major pain, his magical armour stopping almost all
attacks directed against him. He held up my force admirably,
and in retrospect I probably would have been better off
not trying so hard to kill him – all those models he tied
up would have really helped against the rest of the Elven
force. Then again, it was great when finally one of the
Doom Wolves felled the heroic Elf with a critical hit
- lovely. |
Mark proved very good at taking Fear tests, only failing
a couple of them all game, and his choice of the fearless
Phoenix Guard was a good tactical idea. I also proved rather
inept at killing anybody – I could knock ‘em over but that
was about it. I think my attack would have gone better if
I had attacked each Elf with at least two models at a time.
When this is the case, if you can stun the model with the
first attacker he can easily be taken out of action by the
second. Sigh! The Elves proved much more resilient than I
had expected, and could hit back with considerable power,
seeing that they all had a higher Weapon skill than the Undead,
and almost every model was equipped with a halberd, lance
or great weapon. So, I’d say overall that things could have
been very different, but that in the end things looked pretty
grim for the Undead. Back to the graveyard for me to go and
dig up a few more corpses and start building a force that
will get their revenge on those horrible Elves!
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Killed:
Troops in deployment zone:
Total: |
200 pts
327 pts
527 pts |
Killed:
Troops in deployment zone:
Total:
Difference
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169 pts
175 pts
344 pts
183 pts |
Minor
Victory to the Elves. |
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Introduction
> Briefing
> Turn
1 > Turn
2 > Turn
3 > Turn
4 > Turn
5 > Debriefing
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