|
|||||||||||||||||||||||||
|
MODELING GAMEPLAY ACCESSORIES
One solution? Make a set of gameplay accessories so you never have to use dice, cardboard, or pieces of torn paper again! Now, don't get me wrong – these accessories are not much of a priority if you are a new player working on your first warband. However, if you've got a few mighty armies and want to augment them with cool tokens, then here are some ideas that might be of interest to you. Turn Markers and Magic Counters One of the most useful gameplay accessories for an army is the notorious turn marker. No longer will you need to use a single D6 to keep track of your Turns 1-6 – now you can play in style. No longer will you have to fear any scenario with 7 or more turns, as your trusty, customized turn counter can handle any game up to 12 Turns in length. Have you ever accidentally picked up the turn marker D6 to roll for Leadership and then forgotten which turn it is? No one ever picked up and rolled a turn counter like those shown below (click the images to see larger versions).
If you are a general who likes to play with lots of Wizards and magic items, you may want to construct a dual counter to track your Power Dice and Dispel Dice. Once set, the dials will probably stay the same until the death of a Wizard, but at least you won't have to add up your dice for your opponent's benefit every turn. Movement Trays and Blocks
Combat Movements Keeping track of your combat movement is pretty easy when you are playing a small game, but it can be a bit more difficult when you are battling it out with 3,000 or more points. Keeping track of who charged, who has fired their missiles, which units are fleeing, and which units just rallied, can be a bit confusing in the heat of battle. Click the three images below and to the right to see larger versions.
Fire Counters: Similar to the charge counters, the fire counters can be used to keep track of who has shot their missiles and who has not. Place all your counters on the table at the beginning of the Shooting Phase and remove them as each unit fires. Alternately, these counters can be used to declare your charge reaction. When your enemy is charging en masse, you don't want to forget to shoot! Hold Counters: Just rallied? Place a hold counter to remind you NOT to move that unit this turn. Don't forget to remove the counter after the Movement Phase is over or you might not move the unit next turn! Alternately, you can use this token to indicate your hold charge reaction. After painting our counters gold (they were old models that we didn't need anymore - waste not, want not), we placed them on 40mm bases for two reasons. First, this assembly made them easy to see and remember. Second, there is no way that a golden Dwarf on a large round base can be confused with one of the characters in your army. However, if your entire army is dry-brushed gold, you might want to do something else to distinguish your markers. Wound Counters
Next: More Gameplay Accessories - Article by Ken Kennedy; modeling and painting by Rob Hawkins, Jeremy Vetock, Dave Taylor, Tim Huckelbery, Jeff Hall, Steve Fuller, and Ken Kennedy. |
|||||||||||||