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Skaven Engineer Volstik-Ik was deeply impressed
by the whirling blades of the Dwarf Gyrocopters
he had seen over many a battlefield. He made
it a point to capture one and study its workings.
With the aid of a custom-made Jezzail designed
for just such a purpose, he achieved this goal.
Months later, the results of his mad efforts
produced not a flying machine as his Warlord
had expected,
but a bladed menace on the ground.
Nicknamed "Stunty Shredder" for obvious reasons,
the design concept was pretty basic. Volstik-Ik
would whip
a slaved Rat Ogre to push the creation towards
the nearest enemy unit. Once there, the blades
did most of the work. Unless, of course, the
enemy is well-armoured, in which case blades
bend,
motors overheat, and the Rat Ogre is often killed
in the resulting breakdown. The same is true
for
lightly armoured enemies, though for a different
reason. The abundance of butchered body parts
tends to jam and
clog delicate gears. So, a balance must be struck
when selecting units to attack with the Stunty
Shredder. Though more often
than not, Volstik-Ik simply goes after what's
closest while screeching joyfully the entire
time.
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Treat the Stunty Shredder as a Rare Choice Chariot
with the following exceptions/additions.
Slow but Choppy. The Stunty
Shredder's charge distance is never doubled; instead,
it may charge up to 8". In terms of impact
hits, you may roll up to 4 Artillery Dice plus
a
D6 to determine the number of actual hits. If one
or more Artillery Dice comes up as a Misfire,
roll
a further D6 (separately) for each Misfire result.
If the number rolled is less than the majority
Armor Save
of the enemy unit ,
all is well — add this number to your impact
hit total.
If the roll comes up equal to or higher than the
majority Armor Save of the enemy unit, remove
the
Stunty Shredder and crew from play, as it has suffered
a terrible mishap. In a standard combat, the Stunty
Shredder rolls up to 3 Artillery Dice to determine
the number of Attacks it delivers. Treat any Misfire
results as explained above. |