Treat the BGSD as a Rare Choice Chariot, with
the following exceptions/additions. There are
three weapons on the BGSD that require at least
two crew to use
effectively: two wrecker cranes and a catapult.
The
crew fight normally as well, so long as they are
not
occupied by weapon duties. For example, swinging
the cranes or firing the catapult keep them from
fighting.
Swinging Death. In standard combat, the
BGSD automatically rolls
1D6 S5 hits for each operating crane.
Dwarf's Away! Treat the catapult contraption
in all respects as a Doom Diver. You
may
fire the Doom Diver even if the BGSD has moved
that turn.
Lumbering Structure. The BGSD's charge
distance is never doubled; instead, it may charge
up to 8". In terms of impact hits, roll 4D6
to determine the number of hits caused.
That's Me Ride! The
only
characters insane enough to ride this thing are
Night Goblin heroes. |