Use all of the rules for the standard Dwarf Gyrocopter
along with the following additions.
It's Bigger. Due to its larger
size, the Multi-Seater has 1 additional Wound.
Carrying Capacity. The Multi-Seater can
carry up to two additional Dwarfs with no reduction
in movement. It can carry up to five Dwarfs (holding
on the tail, landing gear, and the like), but
its Fly Movement
will be reduced to 10". These Dwarfs can load
and unload at the beginning and/or end of the
Movement Phase, but they can't use their own Movement
and the Gyrocopter's Movement in the same turn.
This ability is obviously most useful for transporting
Characters or when playing Skirmish/Warband-scale
games.
Single-Shot Dragon Gun. Treat and use
the Dragon Gun exactly like you would an Organ
Gun,
except
reduce the range to 12". The number of
hits suffered is equal to HALF the number rolled
on the Artillery Dice. If a Misfire causes the
Dragon Gun to be Destroyed, the Multi-Seater takes
a S5
hit.
As the name implies, the Single-Shot Dragon Gun
can only be fired once before it has to be reloaded
back at base. If the Multi-Seater spends an entire
turn within 6" of any Dwarf War Machine, it
has been reloaded and can fire the Dragon Gun again.
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