Dwarfs
Who are the Dwarfs?
Getting Started with the Dwarfs
Dwarfs Miniatures

Gaming
- The War of the Beard Gaming Campaign
- Slayer Campaign - Engineer Scenario

Painting and Modeling
- Painting Iron Breakers and Miners
- Dwarf Banners
- Painting Dwarfs Quickly
- Dwarf Inventions

Terrain
- Dwarfen Hall
- Dwarf Waystone
- Dwarf Hold Entrance
- Dwarf Chasms

Extras
- Book of Grudges Form
- New Dwarf Teaser
- Dwarf Preview
- Designers Notes
- Dwarf Art Gallery

RESOURCES
ARMIES

 

 

MAD INVENTIONS! title image.
Picture of a warband of Bretonnian miniatures approaching a grisly Skaven invention.
This warband of Bretonnians will serve as a fine testbed for a few twisted Skaven inventions.

Sometimes, it doesn't take very much to get the old hobby fire burning. All it took in the case of this Mad Inventions article were several paragraphs in the new Warhammer Armies: Dwarfs book. That, and we saw a few words on a Games Development brainstorm list about a comprehensive rule set for making your own Dwarf inventions. As soon as we read these items, thoughts of engineering masterpieces began to fill our dreams. Even though the invention "VDR" never became reality (probably because it would unbalance Warhammer for all time!), Ty and I decided to create a few of our own inventions anyway and give them some nasty abilities for their use in our games.

Rules, Shmules. On the rules front, we should mention that these inventions are in no way official, sane, balanced, or even useful. Obviously, none of this stuff can be used in any type of tournament games. This article is not about well-developed rules (any point values mentioned are very rough estimates). It is about inspiring you to embrace the hobby where you can show your love for Warhammer by making some cool and terrifying conversions to use against your friends. Of course, every machine that you make will need to have some rules so that you can actually play with them to destroy your buddies, but they are going to have to up to your imagination. You might want to have a third party decide whether your devices are too powerful, or you might just not worry too much about the balance of the game. Remember: mad inventions are all about having fun, not about winning at all costs or playing fair games.

A Bit on Bitz. Before we send you off to look at some of the amazing devices that we constructed (if we do say so ourselves) and some of the crazed abilities that we came up with, I'd like to give a bit of advice on making your own mad inventions. Make a plan! The more detailed, the better. Your plan can save you a pile of money on bitz in the end. We went overboard and ordered more bitz than we needed; many just because they looked cool. Also, start small with one or two devices. Get those inventions done and then go for more, if you still have fire in your belly.

Now, on to the mad inventions! Just choose one from the list below that sounds interesting.

Image map with links to the pages of this article. Image link to the Warp Stone Thrower page. Image link to Black Gobbo's Spheshul Destroa page. Image link to the Mark VII Slayer Armor page. Image link to the Gyro Multi-Seater page. Image link to the Hellor Demolition Device page. Image link to the Bomb Rats page. Image link to the Stunty Shredder page.
- Article by Ty Finocchiaro and Ken Kennedy