Dwarfs
Who are the Dwarfs?
Getting Started with the Dwarfs
Dwarfs Miniatures

Gaming
- The War of the Beard Gaming Campaign
- Slayer Campaign - Engineer Scenario

Painting and Modeling
- Painting Iron Breakers and Miners
- Dwarf Banners
- Painting Dwarfs Quickly
- Dwarf Inventions

Terrain
- Dwarfen Hall
- Dwarf Waystone
- Dwarf Hold Entrance
- Dwarf Chasms

Extras
- Book of Grudges Form
- New Dwarf Teaser
- Dwarf Preview
- Designers Notes
- Dwarf Art Gallery

RESOURCES
ARMIES

 

 

TRAGIC HEROES - A CAMPAIGN FOR DWARF SLAYERS title image.

Scenario 5 — A Worthy Death

OVERVIEW

The Ogre leadership needs to eliminate the pesky Slayers so that the bulk of the Ogre Kingdom's force can move through the Underway unmolested. The best way to get rid of this problem is to give the Slayers exactly what they want: a noble death at the hands of terrifying monsters. Send in the Giants!

ARMIES

- Slayer Forces -
Five hundred (500) points of Slayers. You may select this force per the normal Warhammer rules, or you can use the Warband rules found online here. It is recommended that you treat Troll Slayers as Core choices, and adopt the rules for Doomseekers and Brotherhood of Grimnir as outlined in Warhammer Armies: Storm of Chaos.

- Giant Forces -
Four Slave Giants (700 points). This will give you a chance to model and paint some of the amazing new Giant models coming out in the Spring of 2006.

Map for Scenario 5. Click to see a larger version.BATTLEFIELD

This battle occurs on a 36" x 36"table. The scenario takes place in the ruined Underway of Ungdrin. The battlefield is littered with fallen columns, rocks, torn-up floors, multiple chasms, pools of stagnant water, and evidence that the tunnels have been recently used by the foes of the Dwarfs. Scatter these terrain pieces around the board so as to make the setting interesting.

DEPLOYMENT

The Slayers are under assault and are bunched up in the middle of the table. Deploy the Slayers in a 12" x 12" area in the centre of the table.

One Slave Giant emerges from each side. Deploy one of the behemoths on each of the table edges.

WHO GOES FIRST?

The player controlling the Slave Giants takes the 1st turn.

Picture of a brave Doomseeker miniature facing a Slave Giant model.LENGTH OF GAME

The game goes on until all of the Slayers are dead, or eight Slave Giants have been slain.

SPECIAL RULES

"Look Snorri, Trolls!" When surrounded by their fellows, Slayers find it very difficult to resist the urge to close with the enemy as soon as they can.

After all deployment, but before the first player's turn, the Slayer army surges forward. Each unit and character moves directly ahead 2D6". Units may only make a single wheel during this movement, and only if it is necessary to avoid terrain or another unit.

Ambush! There are many more Slave Giants waiting in the wings to destroy the Slayers. When one Giant is beaten, immediately deploy another one on any table edge. If this occurs during the Dwarf turn, the Slave Giants can charge when their turn comes around.

VICTORY CONDITIONS

The Slayers are doomed. Their only hope is to take down as many Giants as they can before falling. The Slayers are awarded with Victory Points for achieving the following.

Dealing Death: 175 VPs for every Giant that is destroyed.
Flesh Wound: 25 VP for every Wound inflicted upon a Giant that does not die.

This is the last scenario, so calculate these Victory Points and add them to all the others to determine who is the ultimate Slayer!

PART OF A LARGER GAME

If this scenario is instead played as the preamble to a larger Warhammer battle, remove the Ambush! Special Rule and instead use the following effects:

If the Dwarfs win the scenario, they get one additional Slayer unit (up to 10% of the army value) for free. This unit is above and beyond the single unit restriction, and does not count as one of their Special troop choices.

If the Ogres win the scenario, they get a Slave Giant for free. This Giant does not count as one of their Rare troop choices.

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