Dwarfs
Who are the Dwarfs?
Getting Started with the Dwarfs
Dwarfs Miniatures

Gaming
- The War of the Beard Gaming Campaign
- Slayer Campaign - Engineer Scenario

Painting and Modeling
- Painting Iron Breakers and Miners
- Dwarf Banners
- Painting Dwarfs Quickly
- Dwarf Inventions

Terrain
- Dwarfen Hall
- Dwarf Waystone
- Dwarf Hold Entrance
- Dwarf Chasms

Extras
- Book of Grudges Form
- New Dwarf Teaser
- Dwarf Preview
- Designers Notes
- Dwarf Art Gallery

RESOURCES
ARMIES

 

 

TRAGIC HEROES - A CAMPAIGN FOR DWARF SLAYERS title image.

Scenario 3 — Defend the Ale!

OVERVIEW

Finally, your Dragon Slayer and his growing entourage of Troll Slayers have arrived at their destination: the Dwarf Hold of Karak Kadrin and the Temple of the Slayers. Unfortunately, the feeling of accomplishment is short-lived when a daring raid from beneath the Hold takes place. The Hold and — more importantly — the beer stores need you protection. To your axes!

ARMIES

- Slayer Forces -
Three hundred (300) points of Slayers. You may select this force per the normal Warhammer rules, or you can use the Warband rules as found online here. It is recommended that you treat Troll Slayers as Core choices, and adopt the rules for Doomseekers and Brotherhood of Grimnir outlined in Warhammer Armies: Storm of Chaos.

- Skaven Forces -
Three hundred (300) points of Skaven. You may select this force per the normal Warhammer rules, or you can use the Warband rules as found online here. If playing the Slayer campaign, the same Skaven army should be used against all participants.

Map for Scenario 3. Click to see a larger version.BATTLEFIELD

This battle takes place on a 48" x 48" table. The scenario takes place in a basement filled with racks of beer barrels. Don't place the racks too close together, or your troops will not be able to move through them.

DEPLOYMENT

The units of the Skaven warband begin the game in the 12" x 12" Deployment Zone in the northeast corner of the table.

The units of the Slayer warband begin the game in the 24" Deployment Zone in the middle of the southern table edge.

WHO GOES FIRST?

The player controlling the Skaven takes the 1st turn.

No one beats a Slayer! Picture of a Dwarf Slayer facing two Skaven Rat Ogres.LENGTH OF GAME

The game lasts 6 turns.

SPECIAL RULES

Bugman's Finest. As mentioned above, the cellar is filled with racks of beer barrels. These barrels are 6' high and block line-of-sight. In addition, small units and units of Skirmishers can climb up on these barrels to gain a better line-of-sight and a High Ground bonus to Combat Resolution. Climbing up onto the racks takes 2" of a unit's movement.

"Look Snorri, Trolls!" When surrounded by their fellows, Slayers find it very difficult to resist the urge to close with the enemy as soon as they can.

After all deployment, but before the first player's turn, the Slayer army surges forward. Each unit and character moves directly ahead 2D6". Units may only make a single wheel during this movement, and only if it is necessary to avoid terrain or another unit.

The Prize. The Skaven want to get out of the basement and into the Dwarf living quarters where they can put the women and children to the knife. If the Skaven player has any units in the Slayer Deployment Zone at the beginning of the Skaven turn, he can elect to remove them from play to reduce the Slayer's victory points (see below).

VICTORY CONDITIONS

The Slayers want to wipe out the Skaven invaders and keep them from getting out of the basement. Achieving these goals will earn them precious Victory Points in the Slayer campaign.

Dealing Death: VP equal to the points cost of the unit for every Skaven unit destroyed.
Hurtin' 'Em: VP equal to half the points cost of the unit for every Skaven unit reduced to half size.
Think of the Children: -VP equal to the points cost of the unit for every Skaven unit that leaves the basement.
Fill the Gap: 100 VP for ending the game with a Slayer unit in the Skaven Deployment Zone.

Remember to keep careful track of these Victory Points, as the winner of the campaign will be determined by them.

Picture of a small unit of Slayers fending off Skaven miniatures.The Skaven obviously want to kill Slayers so they can't kill the Skaven, and the dirty rats also want to reach the families of the Dwarfs.

PART OF A LARGER GAME

If this scenario is instead played as the preamble to a larger Warhammer battle then use the following effects.

If the Dwarfs win the scenario, they are filled with intense rage directed toward the murderous Skaven. Treat all Dwarf units as having Hatred for the Skaven throughout the next large game. Dwarfs never forget a grudge!

If the Skaven win, the Dwarfs will be demoralized by their loss of family and will suffer -1 to their Leadership for the next large game.

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