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Scenario 3 — Defend the Ale! OVERVIEW Finally, your Dragon Slayer and his growing entourage of Troll Slayers have arrived at their destination: the Dwarf Hold of Karak Kadrin and the Temple of the Slayers. Unfortunately, the feeling of accomplishment is short-lived when a daring raid from beneath the Hold takes place. The Hold and — more importantly — the beer stores need you protection. To your axes!
This battle takes place on a 48" x 48" table. The scenario takes place in a basement filled with racks of beer barrels. Don't place the racks too close together, or your troops will not be able to move through them. DEPLOYMENT The units of the Skaven warband begin the game in the 12" x 12" Deployment Zone in the northeast corner of the table. The units of the Slayer warband begin the game in the 24" Deployment Zone in the middle of the southern table edge. WHO GOES FIRST? The player controlling the Skaven takes the 1st turn.
The game lasts 6 turns. SPECIAL RULES Bugman's Finest. As mentioned above, the cellar is filled with racks of beer barrels. These barrels are 6' high and block line-of-sight. In addition, small units and units of Skirmishers can climb up on these barrels to gain a better line-of-sight and a High Ground bonus to Combat Resolution. Climbing up onto the racks takes 2" of a unit's movement. "Look Snorri, Trolls!" When surrounded by their fellows, Slayers find it very difficult to resist the urge to close with the enemy as soon as they can. After all deployment, but before the first player's turn, the Slayer army surges forward. Each unit and character moves directly ahead 2D6". Units may only make a single wheel during this movement, and only if it is necessary to avoid terrain or another unit. The Prize. The Skaven want to get out of the basement and into the Dwarf living quarters where they can put the women and children to the knife. If the Skaven player has any units in the Slayer Deployment Zone at the beginning of the Skaven turn, he can elect to remove them from play to reduce the Slayer's victory points (see below). VICTORY CONDITIONS The Slayers want to wipe out the Skaven invaders and keep them from getting out of the basement. Achieving these goals will earn them precious Victory Points in the Slayer campaign.
Remember to keep careful track of these Victory Points, as the winner of the campaign will be determined by them.
PART OF A LARGER GAME If this scenario is instead played as the preamble to a larger Warhammer battle then use the following effects. If the Dwarfs win the scenario, they are filled with intense rage directed toward the murderous Skaven. Treat all Dwarf units as having Hatred for the Skaven throughout the next large game. Dwarfs never forget a grudge! If the Skaven win, the Dwarfs will be demoralized by their loss of family and will suffer -1 to their Leadership for the next large game. |