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Scenario 2 — Band of Brothers (Grimnir) After surviving the journey through the wilderness, your Dragon Slayer has joined up with like-minded Troll Slayers also on their way to Karak Kadrin and the Shrine of the Slayers. Alas, a Slayer's work is never done. Shortly after joining this small group of grim warriors, word comes of a mining operation under siege by a number of monstrous foes.
This battle takes place on a 24" x 24" table. This scenario occurs at a Dwarf Mine, but it can just as easily take place at a brewery, a village, or at crossroads; choose the locale for which you have the appropriate terrain. Populate your battlefield with terrain pieces about 12"apart. Don't overdo the terrain but play with enough to make the board interesting. OBJECTIVES The Dragon Slayer and his small band of Troll Slayers want to kill as many Trolls as they can before being overcome. There is no set number the Dwarfs need to kill to achieve victory; just kill Trolls until you can't kill any more! Victory Points are awarded for every Troll that falls. The player controlling the Trolls wants to kill all of the Slayers as quickly as he can, all the while taking as few casualties as possible. The Slayer player gets Victory Points for every dead Troll, so stay frosty! DEPLOYMENT The 10 Slayers can begin the game anywhere along the edge of the board. As individual Skirmishers, they do not need to stick close together. The Trolls begin the game in the middle of the battlefield. WHO GOES FIRST? The player controlling the Slayers takes the 1st turn.
Skirmish. This battle is a Skirmish game. All the rules on pp. 242-246 of the Warhammer rulebook apply. Yum, Dwarfs. The Trolls are starving and must move at their top speed toward a Slayer. In addition, they must charge into combat if within range of an opponent. Due to their extreme hunger, the Trolls test for Stupidity at Ld 7. Nobody who's famished stands around looking stupid when food arrives! Troll Stampede! There is no end to the number of Trolls that are assaulting this settlement. At the beginning of the Troll turn, add a Troll onto any edge of the battlefield for each one under the maximum of three Trolls. There should always be three Trolls on the table during the Troll player's Movement Phase. Fresh Trolls can move, but they can't charge in the turn they are placed upon the battlefield. All Alone. Trolls are used to being all alone, so they can ignore this Warhammer Skirmish rule. Who would be friends with a Troll? PART OF A LARGER GAME If played as part of the Slayer Campaign, Victory Points are awarded to the Slayer player for meeting the following objectives.
A player can earn a maximum of 500 VP in this scenario, but he should continue to kill Trolls for bragging rights until the Troll player surrenders.
If this scenario is played as the preamble to a larger Warhammer battle, then use the following effects: If the Slayers kill 300 or more points of Trolls (or whatever nasty monsters you are facing), the enemy can't field any monsters from the Rare troop choice options in the upcoming battle. If the Trolls kill all of the Slayers before they reach their goal of 300 points, then no Slayer unit can be used in the next large battle. Non-Dwarf players will lose one Special troop choice slot. |
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