Bretonnians
Who are the Bretonnians?
Getting Started with Bretonnians
Warhammer Armies: Bretonnia
Bretonnians Miniatures

Gaming
- Quest for the Grail
- Quest Scenarios
- Full Tilt Jousting Rules
- Tactica Bretonnia

Painting and Modeling
- Jabberwocky Showcase
- Bretonnian Retinues
- Bretonnian Heraldry

Terrain
- Stained Glass

Extras
- Bretonnian Preview
- Designer's Notes
- Concept Art & Greens

RESOURCES
ARMIES

 

 

Title

Have at thee!These are dark times in the land of Bretonnia. Our kingdom is without a King while many enemies assault our noble realm from within and without. The Orcs are massing in the Grey Mountains, hideous monsters stalk the land, and our kingdom seems set to tear itself apart from the inside. Duke Maldred claims to possess the Grail and the Fay Enchantress is lost to us. Only faith in the Lady can help us now.

Quest for the Grail is a small-scale skirmish game for Bretonnian generals (and other Warhammer generals) to enjoy while they are working on building their larger armies. Based upon the popular Path to Glory - Rules for Fighting with Chaos Warbands, this game allows players to create a Paladin and a small band of followers, send them on adventures, and watch the retinue grow with experience.

JoustingAlthough the Quest for the Grail game is set during the infamous period of Bretonnian history known as the Affair of the False Grail (see Introduction), players should feel free to set their campaign in any period of Bretonnian history they wish. The given setting is simply a great time to have Bretonnians fighting Bretonnians!

Are these rules official? First of all, what does that mean? If you are asking if you will see these rules used in an upcoming Grand Tournament, then the answer is "no." Will an inspired Rogue Trader store run an event based upon them? Probably, someone will. The purpose of this rule set (like the General's Compendium), is to get Warhammer fans playing games and having a good time. The best part is that you only need a handful of toy soldiers to play, and it might inspire someone in your gaming group to building an entire Bretonnian army.

Below are pages and pages of rules that you can view on this very web site. Alternately, you could download the rules, roster sheet, and first batch of scenarios by clicking on the links below:

Quest for the Grail Downloads
Download Rules (.doc)
Download Roster Sheet (.pdf)
Download Scenarios (.doc)

Quest for the Grail Rules on the Web
Introduction
Forming your Retinue
Advancing your Retinue
Your Paladin
Gaining Quest Points
Realm Abilities (optional)
Advancing Your Paladin
Honourable vs. Dishonourable Paladins (optional)
Gifts
Forming Your Retinue
Virtues and Leadership
Bretonnian Followers Table 1
Magic Items
Bretonnian Followers Table 2
Models Taken Out of Action
Organizing and Playing!
Quest Rating
Scenarios

Once you've got a good grasp of the rules and you're ready to start a campaign, expand upon this material with guidelines on running your own Quest for the Grail campaign, rules clarifications, retinue galleries, and rules for adding a Jousting Tournament to your campaign.

More Quest for the Grail Downloads
Running a Campaign (.doc)
Rules to Remember (.doc)
Battle Tracking Sheet (.doc)
More Advanced Scenarios (.doc)
The Tournament (.doc)
Jabberwocky & Dungeon of Dol Scenarios(.doc)

Next: Introduction

About the Author
Ken Kennedy was lured out of the frozen wastes of Canada to work for the US Web Team as a Web Developer and is responsible for a lot of the great Flash content on the GW Web Site. He is an avid Dwarf player and will challenge anyone to a round of tree jumping if they make fun of his Stunties.


About the Author
Rick "Lobot" Smith was created in a machine shop in a galaxy far, far away. After learning how to "draw good" at the Maryland Institute, College of Art he came to work at GW as a Graphic/Web Designer. The allure of the web was too great and he joined the US Web Team full-time.


Quest for the Grail was based upon the amazing work done by the GW Studio on Path to Glory. Painting and playtesting were done by John Shaffer, Steve Fuller, Nicole Shewchuk, Jason Foley, Dave Taylor, Evan Lougheed, Jeff Hall, and Ken Kennedy.