Beasts of Chaos
Who are the Beasts of Chaos?
Getting Started with Beasts of Chaos
Beasts of Chaos Miniatures

Gaming
- The Core Army
- Path to Glory
- Sample Army: 1-2-3-4
- "The Challenge"
- Destroy the Herdstone
- The Sacking of Reinhold
- Raid on Lachenbad
- The Gibbet Tree
- The Chaos Heart

Painting and Modeling
- Painting Basic Beastmen
- In depth Painting Beastmen
- Beastmen Plastics
Scenery and Terrain
- Chaotic Trees
- Herdstone
- Ruined Farm

Beasts of Chaos Extras
- Designer's Notes
- Desktops
- Concept Art
- Fallen Giant Template
- Banners

RESOURCES
ARMIES

 

 

Now it's time to use your fully assembled (and partially painted) Chaos Beastmen regiment boxed set to play some Warhammer Skirmish! Full rules for playing Warhammer Skirmish can be found here . Don't worry, it's still Warhammer, just on a smaller scale.

Separate the 20 models from the boxed set into two sides. Each player will get four Ungors with spears, five Gors with hand weapon and shield or two hand weapons, and a Foe-render with hand weapon and shield. The Foe-render is basically a meaner, tougher Gor that leads small warbands of Beastmen. See p. 54 of the Beasts of Chaos army book for the stats of all these fell beasts. Now that you have the forces set for each player, read the story below to get your mind ready for battle and then follow the guidelines to play The Challenge. Have fun!

THE CHALLENGE

Rakgor sized up his challenger. The other Gor, a younger but extremely fit Foe-Render, stamped his cloven hooves on the soft, loamy ground and bellowed. The creature's steamy breath reeked of raw meat and wine. Knotted muscles moved like thick ropes beneath the young beast's scarred flesh. The Gor shook his matted mane of dark hair and screamed again, shaking his crude axe at Rakgor.

Rakgor couldn't help a throaty chortle. This fledgling had barely survived his previous combat with Urktor, his predecessor and leader of the herd.

He could easily see the freshly made scar that had put out the Gor's eye, creased his face, and crossed his chest and belly. As the Gor snarled in rage, Rakgor could see that the pink crease of his wound looked as though it might split open. Rakgor, leader of his herd for twenty winters, stood, and the members of his warband jumped to their feet with him and bleated curses and oaths. None of the enemy would be spared. Their blood will water the earth, and the Dark Gods will be sated. Rakgor wouldn't have it any other way.


A table or area of 24" x 24" is ideal for this scenario. If you have a bonfire or herdstone, place either or both pieces near the centre of the table to re-create the primitive camp atmosphere. If you want the true feel of a deep, dark forest, place a bunch of trees around the board edges.


Each player is trying to either take the enemy Foe-render out of action or take every other enemy model on the table out of action. The first one to achieve either goal has settled the challenge and will be recognized as the new warband leader.


Once the table is set up, place both players' Foe-Renders in the centre of the table, 3" apart from each other. Next, a player places one of his remaining models anywhere within 12" of the table centre but not within 2" of an enemy model or either of the Foe-Renders. Then the other player does the same. Continue this process until all models have been placed onto the table.


After making their Build up rolls (see below) both players roll a D6. The high roller chooses to go first or second.


The Challenge.
A Foe-render can't be attacked by any model other than the opposing Foe-Render. No model on the table may move within 2" of a Foe-Render. This fight is personal after all!

The Build up. At the start of the challenge, both Foe-Renders bray at one another and brandish weapons as their followers fight around them. Eventually one of the beasts will drop its defence for a mere moment, and the opposing Foe-Render will move in for the kill!

The Foe-Renders do not perform any actions until this tense Build up has been broken. At the start of each turn, both players roll a D6 and record the result. Any roll of 6 counts as having a value of 0. Once a Foe-Render accumulates more than 15 points, the Build up is broken, and the duel begins. Move the two models into base-to-base contact and fight with them normally from here on out. The Foe-Render that did not go over 15 points strikes as if charging in the ensuing round of close combat. If it happens that both players go over 15 points at the same time, then the Foe-Renders strike simultaneously!

Keep in mind that during the Build up throughout the turns, all other models are free to move and fight normally around the two Foe-Renders!

Next: Building a Beasts of Chaos core army.