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The Beastmen player deploys his force on the northern table
edge. The Empire player sets up his troops along the southern
table edge. Both forces must touch the edge of the table.

The Beastmen take the first turn.

Beastmen Ambush
The Beastmen player may use the Beastmen Special
Rules: Beastmen Ambush from page 18 of the Beasts
of Chaos Army Book, with the following changes: The ambushers
do not enter from a table edge. Instead, they are in hiding
among the ruins of Reinhold. Up to 5 Beastmen models may be
chosen to ambush. Each individual model must make a Leadership
test. If the required Leadership test (for entering the table)
is failed, they still turn up at a random point on the tabletop,
but the starting point must be the exact centre of town. Roll
2d6 to find out how far a model appears from the centre of
the table.
Burning
Embers
The razed town of Reinhold is a smoldering ruin. At any
point the burning rubble could ignite and the conflagration
could begin anew. Before the game begins, each player taked
turns placing a ember counter (to represent the gray plumes
of smoke, try using cotton balls) inside a ruined building.
There are 4 ember counters in total and all must be placed.
The thick smoke from the ember counters block line of sight
just as if it was a wall.
Combat within these still-burning buildings is made more
dangerous by the red-hot coals and timber. If a model is stunned
while inside the building there is a chance that the
warrior has fallen face first into a bed of embers. Roll a
D6 if this occurs. On a roll of a 1 or 2, the model is immediately
taken out of action.
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