Beasts of Chaos
Who are the Beasts of Chaos?
Getting Started with Beasts of Chaos
Beasts of Chaos Miniatures

Gaming
- The Core Army
- Path to Glory
- Sample Army: 1-2-3-4
- "The Challenge"
- Destroy the Herdstone
- The Sacking of Reinhold
- Raid on Lachenbad
- The Gibbet Tree
- The Chaos Heart

Painting and Modeling
- Painting Basic Beastmen
- In depth Painting Beastmen
- Beastmen Plastics
Scenery and Terrain
- Chaotic Trees
- Herdstone
- Ruined Farm

Beasts of Chaos Extras
- Designer's Notes
- Desktops
- Concept Art
- Fallen Giant Template
- Banners

RESOURCES
ARMIES

 

 

SCENARIO


The US Studio wrote this scenario so you can still play Warhammer while you’re in the midst of painting up your new Beastmen force. It uses the Warhammer Skirmish rules which can be found here.

Beasts of Chaos Force:
• 10 Gors and 10 Ungors
• 1 Wargor (with either a great weapon or an additional hand weapon and light armour)
Empire Force:
• 4 Swordsmen
• 4 Spearmen
• 4 Handgunners
• 1 Captain (mounted on a warhorse with barding and wearing full plate armour)

Wargor Urktar stamped the ground and shook his head; his hot breath turning to white steam as it hit the chill morning air. Urktar was impatient. He and his warband had spent the night in the burning remains of the man-village of Reinhold. Though the town's name meant little to him, his gut was filled with manflesh and his Gors had taken what weapons and goods these weaklings had owned. It was time to leave and join up with Khazrak's herd.

Urktar growled and kicked a scorched skull across the trampled grass, causing a sitting group of Ungor to flinch as the bone shattered against a low wall nearby. As if summoned by his anger, the sharp rapport of human lead-throwers cut through the morning air. His warband jumped to their cloven feet, weapons in hand and ready for another fight. Half of his herd was already among the still-smoking ruins by the time he saw the gleaming steel helmet of the mounted captain shouting orders to his brightly-dressed troops. Urktar thought of how nice the man's head will look on his banner. With a terrifying bellow, Urktar charged into the village.


map - click to enlarge

Using a space of about 36" x 36", place 8 to 10 still-smoldering ruined farmhouses (To see how simple these buildings are to construct go here.) These burning structures should be set up near the centre of the table. Add a few fences or walls as you see fit. The edges of the table top should be covered in trees. See the map (right) for help.

The Beastmen must get 10 models from the northern table edge, across the ruins and off the southern table edge to join Khazrak's army to ensure a victory.

The Empire troops must prevent the Beastmen player from accomplishing this goal.


The Beastmen player deploys his force on the northern table edge. The Empire player sets up his troops along the southern table edge. Both forces must touch the edge of the table.

The Beastmen take the first turn.

Beastmen Ambush
The Beastmen player may use the Beastmen Special Rules: Beastmen Ambush from page 18 of the Beasts of Chaos Army Book, with the following changes: The ambushers do not enter from a table edge. Instead, they are in hiding among the ruins of Reinhold. Up to 5 Beastmen models may be chosen to ambush. Each individual model must make a Leadership test. If the required Leadership test (for entering the table) is failed, they still turn up at a random point on the tabletop, but the starting point must be the exact centre of town. Roll 2d6 to find out how far a model appears from the centre of the table.

Burning Embers
The razed town of Reinhold is a smoldering ruin. At any point the burning rubble could ignite and the conflagration could begin anew. Before the game begins, each player taked turns placing a ember counter (to represent the gray plumes of smoke, try using cotton balls) inside a ruined building. There are 4 ember counters in total and all must be placed. The thick smoke from the ember counters block line of sight just as if it was a wall.

Combat within these still-burning buildings is made more dangerous by the red-hot coals and timber. If a model is stunned while inside the building there is a chance that the warrior has fallen face first into a bed of embers. Roll a D6 if this occurs. On a roll of a 1 or 2, the model is immediately taken out of action.