|
Eric Sarlin of the US Studio wrote this new scenario to coincide
with the release of Warhammer Armies: Beasts of Chaos. This
Skirmish battle is ideal to play while youre in the
midst of painting up your new Beastmen force.
|
MODELS NEEDED:
- VILLAGERS -
Valten, Champion of Sigmar
14 Free Companies (the Villagers)
- BEASTS OF CHAOS -
1 Beastlord (Rargarth) armed with hand weapon,
shield, and heavy armour. Rargarth has the Mark of Chaos
Undivided.
9 Ungors armed with spears
9 Gors armed with two hand weapons or hand weapons
and shields (all Gors must be armed the same)
6 Bestigors armed with hand weapons, great weapons,
and heavy armour. The Bestigors have the Mark of Chaos
Undivided.
|
Overview
Beastlord Rargarth leads a large raiding party to attack Lachenbad,
a small Reikland village. Unbeknownst to Rargarth and his
followers, a hero has risen among the peasants and laborers
of Lachenbad. He is known as Valten, a blacksmiths son
who was born with a birthmark in the shape of a twin-tailed
comet. This birthmark has been taken to be a powerful omen
but whether for good or ill remains to be seen.
This Skirmish scenario re-creates the famous engagement in
which Valten, believed by many to be a new Champion of Sigmar,
distinguished himself by rallying the panicked villagers to
defend their town and by slaying Beastlord Rargarth. Will
history repeat itself, or will the Beastmen sack Lachenbad?
Battlefield
The battle takes place in the village of Lachenbad. Set up
an area measuring 48" x 48". Place 10-14 buildings
in a rough grouping in the centre of the table. A few trees
or rocky outcroppings could be placed on the outskirts of
town for colour if you like.
Objectives
The Beastmen must take over the town by causing the Villagers
to rout or by killing Valten. The Villagers must defend their
town by causing the Beastmen to rout or by killing Rargarth.
The first side to accomplish either of its victory conditions
wins the game.
Deployment
The Empire player deploys Valten in the exact centre of the
board. Ten Free Company models are deployed in any number
of buildings of the controlling players choosing. The
remaining four Free Company models may deployed anywhere in
the streets of Lachenbad. The Beasts of Chaos player then
deploys Rargarth and the Bestigors within 6" of any one
table edge. None of the Gors and Ungors are deployed at this
time, and all (not half) will enter the battle per the Ambush
special rule later in the battle. When the Gors and Ungors
are ordered to enter the battlefield, make a Leadership test
for each group of three to determine if they appear where
ordered or if they appear at a random location.
Who Goes First?
The Beastmen have surprised the Villagers and therefore have
the 1st turn.
- Special Rules -
Beasts of Chaos: The Raiders and Ambush special rules
apply to Rargarth as well as the Gors and Ungors as normal.
The Gors and Ungors are Unruly as well. Note that all the
Gors and Ungors enter the game as described by the Ambush
rules, not half of them.
Valten: Rules for Valten may be found in WD 280. All
of his special rules apply.
Rargarths Confidence: The powerful Rargarth
believes the puny Villagers are of no consequence. As such,
he is Unbreakable until he loses 1 or more Wounds. Rargarths
troops may still rout and thus lose the game, even though
their leader may be Unbreakable.
Part of a Larger Battle
The significance of the historical battle in Lachenbad was
more psychological than tactical in nature. If the Villagers
win the battle, all Empire troops, bolstered by the news of
a coming savior, may reroll failed Psychology tests in the
next game. If the Beasts of Chaos win the scenario, they sense
weakness in their enemies, and all Bestigor Herds and Tuskgor
Chariots are Stubborn in the next battle.
This Skirmish could be played as a precursor to the Destroy
the Chaos Heart battle scenario as part of a mini linked
campaign.
|