Beasts of Chaos
Who are the Beasts of Chaos?
Getting Started with Beasts of Chaos
Beasts of Chaos Miniatures

Gaming
- The Core Army
- Path to Glory
- Sample Army: 1-2-3-4
- "The Challenge"
- Destroy the Herdstone
- The Sacking of Reinhold
- Raid on Lachenbad
- The Gibbet Tree
- The Chaos Heart

Painting and Modeling
- Painting Basic Beastmen
- In depth Painting Beastmen
- Beastmen Plastics
Scenery and Terrain
- Chaotic Trees
- Herdstone
- Ruined Farm

Beasts of Chaos Extras
- Designer's Notes
- Desktops
- Concept Art
- Fallen Giant Template
- Banners

RESOURCES
ARMIES

 

 

SCENARIO


RAID ON LACHENBAD

Eric Sarlin of the US Studio wrote this new scenario to coincide with the release of Warhammer Armies: Beasts of Chaos. This Skirmish battle is ideal to play while you’re in the midst of painting up your new Beastmen force.

MODELS NEEDED:
- VILLAGERS -
• Valten, Champion of Sigmar
• 14 Free Companies (the Villagers)

- BEASTS OF CHAOS -
• 1 Beastlord (Rargarth) armed with hand weapon, shield, and heavy armour. Rargarth has the Mark of Chaos Undivided.
• 9 Ungors armed with spears
• 9 Gors armed with two hand weapons or hand weapons and shields (all Gors must be armed the same)
• 6 Bestigors armed with hand weapons, great weapons, and heavy armour. The Bestigors have the Mark of Chaos Undivided.

Overview
Beastlord Rargarth leads a large raiding party to attack Lachenbad, a small Reikland village. Unbeknownst to Rargarth and his followers, a hero has risen among the peasants and laborers of Lachenbad. He is known as Valten, a blacksmith’s son who was born with a birthmark in the shape of a twin-tailed comet. This birthmark has been taken to be a powerful omen – but whether for good or ill remains to be seen.

This Skirmish scenario re-creates the famous engagement in which Valten, believed by many to be a new Champion of Sigmar, distinguished himself by rallying the panicked villagers to defend their town and by slaying Beastlord Rargarth. Will history repeat itself, or will the Beastmen sack Lachenbad?

Battlefield
The battle takes place in the village of Lachenbad. Set up an area measuring 48" x 48". Place 10-14 buildings in a rough grouping in the centre of the table. A few trees or rocky outcroppings could be placed on the outskirts of town for colour if you like.

Objectives
The Beastmen must take over the town by causing the Villagers to rout or by killing Valten. The Villagers must defend their town by causing the Beastmen to rout or by killing Rargarth. The first side to accomplish either of its victory conditions wins the game.

Deployment
The Empire player deploys Valten in the exact centre of the board. Ten Free Company models are deployed in any number of buildings of the controlling player’s choosing. The remaining four Free Company models may deployed anywhere in the streets of Lachenbad. The Beasts of Chaos player then deploys Rargarth and the Bestigors within 6" of any one table edge. None of the Gors and Ungors are deployed at this time, and all (not half) will enter the battle per the Ambush special rule later in the battle. When the Gors and Ungors are ordered to enter the battlefield, make a Leadership test for each group of three to determine if they appear where ordered or if they appear at a random location.

Who Goes First?
The Beastmen have surprised the Villagers and therefore have the 1st turn.

- Special Rules -

Beasts of Chaos: The Raiders and Ambush special rules apply to Rargarth as well as the Gors and Ungors as normal. The Gors and Ungors are Unruly as well. Note that all the Gors and Ungors enter the game as described by the Ambush rules, not half of them.

Valten: Rules for Valten may be found in WD 280. All of his special rules apply.

Rargarth’s Confidence: The powerful Rargarth believes the puny Villagers are of no consequence. As such, he is Unbreakable until he loses 1 or more Wounds. Rargarth’s troops may still rout and thus lose the game, even though their leader may be Unbreakable.

Part of a Larger Battle
The significance of the historical battle in Lachenbad was more psychological than tactical in nature. If the Villagers win the battle, all Empire troops, bolstered by the news of a coming savior, may reroll failed Psychology tests in the next game. If the Beasts of Chaos win the scenario, they sense weakness in their enemies, and all Bestigor Herds and Tuskgor Chariots are Stubborn in the next battle.

This Skirmish could be played as a precursor to the Destroy the Chaos Heart battle scenario as part of a mini linked campaign.