Beasts of Chaos
Who are the Beasts of Chaos?
Getting Started with Beasts of Chaos
Beasts of Chaos Miniatures

Gaming
- The Core Army
- Path to Glory
- Sample Army: 1-2-3-4
- "The Challenge"
- Destroy the Herdstone
- The Sacking of Reinhold
- Raid on Lachenbad
- The Gibbet Tree
- The Chaos Heart

Painting and Modeling
- Painting Basic Beastmen
- In depth Painting Beastmen
- Beastmen Plastics
Scenery and Terrain
- Chaotic Trees
- Herdstone
- Ruined Farm

Beasts of Chaos Extras
- Designer's Notes
- Desktops
- Concept Art
- Fallen Giant Template
- Banners

RESOURCES
ARMIES

 

 

SCENARIO


RESCUE FROM THE GIBBET TREE

Eric Sarlin of the US Studio wrote this new scenario to coincide with the release of Warhammer Armies: Beasts of Chaos. This Skirmish battle is ideal to play while you’re in the midst of painting up your new Beastmen force.

MODELS NEEDED:
- BEASTS OF CHAOS -
• A Wargor equipped with light armour and one of the following choices: a great weapon and hand weapon, two hand weapons, or a hand weapon and shield. The Wargor has the Mark of Chaos Undivided.
• A Minotaur armed with two hand weapons or a great weapon. The Minotaur has the Mark of Chaos Undivided.
• 12 Gors armed with two hand weapons
• 12 Ungors armed with spears

- RESCUE PARTY -
• One Hero model to represent the captive Officer
• Up to 175 points of Core choices
• Up to 100 points of Special choices

Overview
Beastmen often gather around large, ancient trees that the Beasts of Chaos deem sacred. These trees are religious altars, displays for trophies of war, and unfortunately for those captured by the Beastmen, places of torture and execution as well. Enemy skulls, captured standards, miscellaneous offerings, and gibbets containing entire bodies – some of which are still alive – adorn the grisly tree. One such body just happens to be an enemy officer captured by the Beasts of Chaos. If this officer dies in the gibbet, the Dark Gods will be pleased by the sacrifice. If he is rescued by his loyal troops, then the enemies of the Beastmen will have a decided advantage in the upcoming battle.

Battlefield
Set up an area measuring 48" x 48". Place the large Gibbet Tree in the centre of the board. The rest of the board should represent a forested area and should be halfway covered with trees, rock piles, small hills, brush, and the like.

Objectives
The Rescue Party must fight their way to the Gibbet Tree, free the Officer, and assist him to escape the board. If the hero escapes the board or the Beasts of Chaos rout, the Rescue Party wins. The Beasts of Chaos must prevent the rescue of the Officer by routing or killing all members of the Rescue Party. If the Gibbet Tree is destroyed but the Officer did not escape the board, the game ends in a draw.

Deployment
The Beasts of Chaos deploy first within 8" of the Gibbet Tree. The Beastmen player also positions the captured hero anywhere in the Gibbet Tree (ideally, the hero should be hanging from a gibbet but instead could be tied to a branch or something similar). The Rescue Party player then deploys his forces within 6" of a single table edge of his choosing.

Who Goes First?
The Rescue Party has the 1st turn.

- Special Rules -

Rescue the Officer: In order to rescue the Officer, at least one member of the Rescue Party must end its turn adjacent to or underneath the Officer’s position in the Gibbet Tree. During its next turn, if the rescuing model does not move, shoot, cast spells, or fight in close combat, it will free the captive Officer. At the end of this turn, place the Officer on the ground adjacent to the rescuing model. The Beastmen, hoping to gain favor from their Gods by sacrificing an enemy, will not attack the Officer until he has been freed.

Weakened: The Officer may do nothing until he is rescued. He is in a weakened state, because he has been strung up for several days. As such, he has the following profile modifications. He will be equipped with a hand weapon only (probably a dagger handed to him by his rescuer or a good stout club picked up from the forest floor).

M

WS
BS
S

T

W

I

A

LD

--

-2
-2
-1

-1

1

-1

1

-2

The Officer may not move unless he is adjacent to one model of the Rescue Party. He may not march
unless he is adjacent to two or more members of the Rescue Party. He cannot charge, but models adjacent to the Officer may charge by leaving their commander behind to do so. If the Officer is a Wizard, he may not cast spells in this scenario, due to his weakened state and lack of magical resources.

Gibbet Tree. The Gibbet Tree itself can be attacked. It has T6 and 4 Damage Points. Treat it like a building in terms of how it is attacked (see pp. 129-130 of the Warhammer rulebook), but of course, the tree cannot be entered like a regular building. Troops may not attack the tree if they are engaged in close combat with enemy models. If the tree is destroyed, it will fall much like a Giant (see Warhammer Armies: Beasts of Chaos, p. 29). Use the tree itself instead of the Giant Template to determine if any models are hit. The Officer may also be damaged by the falling tree. Roll a D6. On a roll of 4+, the Officer takes a single S3 hit as he falls to the ground. If the Officer does not go Out of Action as a result of the fall, he is automatically freed (but cannot move unless adjacent to a friendly model as described above).

Using Alternate Forces
This scenario could be used to represent any type of jailbreak. Replace the Beasts of Chaos forces with 225 points of troops that must include one hero, one or more Core choices, and one Special choice.

Part of a Larger Battle
If the forces of Chaos win the day, the Dark Gods are pleased and reward the Beastmen army with good fortune. The Beasts of Chaos player may make D3 rerolls at any time during the upcoming battle. These rerolls can be used to reroll any one result (e.g., to hit, to wound, to cast, to make a Psychology test, etc.) rolled by the Beasts of Chaos player. If the Rescue Party wins the day, the controlling player may select one hero-level character for his army at half the normal points cost. Note that it is only the hero’s base cost that is halved. Equipment, options, and magic items cost the normal amount. If the game ends in a draw, neither side gains any advantage.

This Skirmish could be played as a precursor to the Destroy the Chaos Heart battle scenario as part of a mini linked campaign.