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Eric Sarlin of the US Studio wrote this new scenario to coincide
with the release of Warhammer Armies: Beasts of Chaos. This
Skirmish battle is ideal to play while youre in the
midst of painting up your new Beastmen force.
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MODELS NEEDED:
- BEASTS OF CHAOS -
A Wargor equipped with light armour and one of
the following choices: a great weapon and hand weapon,
two hand weapons, or a hand weapon and shield. The Wargor
has the Mark of Chaos Undivided.
A Minotaur armed with two hand weapons or a great
weapon. The Minotaur has the Mark of Chaos Undivided.
12 Gors armed with two hand weapons
12 Ungors armed with spears
- RESCUE PARTY -
One Hero model to represent the captive Officer
Up to 175 points of Core choices
Up to 100 points of Special choices
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Beastmen often gather around large, ancient trees that the
Beasts of Chaos deem sacred. These trees are religious altars,
displays for trophies of war, and unfortunately for those
captured by the Beastmen, places of torture and execution
as well. Enemy skulls, captured standards, miscellaneous offerings,
and gibbets containing entire bodies some of which
are still alive adorn the grisly tree. One such body
just happens to be an enemy officer captured by the Beasts
of Chaos. If this officer dies in the gibbet, the Dark Gods
will be pleased by the sacrifice. If he is rescued by his
loyal troops, then the enemies of the Beastmen will have a
decided advantage in the upcoming battle.
Set up an area measuring 48" x 48". Place the large
Gibbet Tree in the centre of the board. The rest of the board
should represent a forested area and should be halfway covered
with trees, rock piles, small hills, brush, and the like.
The Rescue Party must fight their way to the Gibbet Tree,
free the Officer, and assist him to escape the board. If the
hero escapes the board or the Beasts of Chaos rout, the Rescue
Party wins. The Beasts of Chaos must prevent the rescue of
the Officer by routing or killing all members of the Rescue
Party. If the Gibbet Tree is destroyed but the Officer did
not escape the board, the game ends in a draw.
The Beasts of Chaos deploy first within 8" of the Gibbet
Tree. The Beastmen player also positions the captured hero
anywhere in the Gibbet Tree (ideally, the hero should be hanging
from a gibbet but instead could be tied to a branch or something
similar). The Rescue Party player then deploys his forces
within 6" of a single table edge of his choosing.
The Rescue Party has the 1st turn.
In order to rescue the Officer, at least one member of the
Rescue Party must end its turn adjacent to or underneath the
Officers position in the Gibbet Tree. During its next
turn, if the rescuing model does not move, shoot, cast spells,
or fight in close combat, it will free the captive Officer.
At the end of this turn, place the Officer on the ground adjacent
to the rescuing model. The Beastmen, hoping to gain favor
from their Gods by sacrificing an enemy, will not attack the
Officer until he has been freed.
The Officer may do nothing until he is rescued. He is in a
weakened state, because he has been strung up for several
days. As such, he has the following profile modifications.
He will be equipped with a hand weapon only (probably a dagger
handed to him by his rescuer or a good stout club picked up
from the forest floor).
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M
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BS
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T
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W
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A
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LD
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-2
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-1
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1
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The Officer may not move unless he is adjacent to one model
of the Rescue Party. He may not march
unless he is adjacent to two or more members of the Rescue
Party. He cannot charge, but models adjacent to the Officer
may charge by leaving their commander behind to do so. If
the Officer is a Wizard, he may not cast spells in this scenario,
due to his weakened state and lack of magical resources.
The Gibbet Tree itself
can be attacked. It has T6 and 4 Damage Points. Treat it like
a building in terms of how it is attacked (see pp. 129-130
of the Warhammer rulebook), but of course, the tree cannot
be entered like a regular building. Troops may not attack
the tree if they are engaged in close combat with enemy models.
If the tree is destroyed, it will fall much like a Giant (see
Warhammer Armies: Beasts of Chaos, p. 29). Use the tree itself
instead of the Giant Template to determine if any models are
hit. The Officer may also be damaged by the falling tree.
Roll a D6. On a roll of 4+, the Officer takes a single S3
hit as he falls to the ground. If the Officer does not go
Out of Action as a result of the fall, he is automatically
freed (but cannot move unless adjacent to a friendly model
as described above).
This scenario could be used to represent any type of jailbreak.
Replace the Beasts of Chaos forces with 225 points of troops
that must include one hero, one or more Core choices, and
one Special choice.
If the forces of Chaos win the day, the Dark Gods are pleased
and reward the Beastmen army with good fortune. The Beasts
of Chaos player may make D3 rerolls at any time during the
upcoming battle. These rerolls can be used to reroll any one
result (e.g., to hit, to wound, to cast, to make a Psychology
test, etc.) rolled by the Beasts of Chaos player. If the Rescue
Party wins the day, the controlling player may select one
hero-level character for his army at half the normal points
cost. Note that it is only the heros base cost that
is halved. Equipment, options, and magic items cost the normal
amount. If the game ends in a draw, neither side gains any
advantage.
This Skirmish could be played as a precursor to the Destroy
the Chaos Heart battle scenario as part of a mini linked
campaign.
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