Witch Hunters Designer Notes
by Graham McNeill and Andy Hoare

Warhammer 40,000: Codex: Witch Hunters

Graham McNeill: The Witch Hunters are the branch of the Inquisition tasked with rooting out heretics, mutants, and most importantly, witches from within the Imperium. Aided by the Chamber Militant – the zealous and uncompromising Adepta Sororitas, the Sisters of Battle – the Witch Hunters purge the unclean and wicked from the Emperor's realm. Codex: Witch Hunters allows you to field them on the tabletop battlefield.

Codex: Witch Hunters is the second book in our trilogy of Inquisition Codices (which includes Codex: Daemonhunters and the forthcoming Codex: Alien Hunters). When Andy and I were first handed this project just before Christmas 2002, we jumped at the chance to take a project from its earliest conception through to a finished product. It was a great opportunity for us, and we weren't about to let it go.

Codex: Witch Hunters was the first project for Warhammer 40,000 that would go through a new design process. The initial stages of this process required a number of people with a vast knowledge of the 40K universe sitting in a room and collecting everything we knew about the Inquisition, the Witch Hunters, the Sisters of Battle, the Ecclesiarchy, and anything else that would be relevant in establishing this Codex.  

As well as drawing upon existing material (which stretched back 15 years!), we threw idea after idea around the group, batted them about, and allowed every mad, insane thought its time in court. This process allowed our conceptual artists to go off and sketch out every bonker idea they could think of, based on what had come out of our meetings and whatever insanity bubbled from the depths of their crazed minds. You never know what might come out of the maddest idea. Just check out Inquisitor Lord Karamazov's Throne of Judgment if you don't believe me.

As well as imagery, we needed to ask the big questions. Who are the Witch Hunters? Where are they, and what do they do? How and why do they do it? And, perhaps more importantly, what are the consequences if they fail? We knew that before we focused on the actual content of the book, we had to answer these questions. Even though the book could not possibly contain everything that would emerge from this process, it was important to establish as much about the Witch Hunters and their forces as we could before we put finger to keyboard.

The end result of this process was a wealth of conceptual imagery and reams of paper describing everything from how the Witch Hunters go to war on a planetary scale (complete with the colossal Cathedral on tracks) to the subtle differences between all the shades of grey that distinguish a Radical Witch Hunter from a Puritan one. It was enormous fun to take part in these meetings and spend entire days coming up with ideas and concepts for something that was essentially brand new. Once we were done, we could begin the process of actually writing the book.

Twisted Sisters
Andy: Once the design team had detailed the insanity of the Witch Hunters, many dark secrets and matters which no man should know were revealed or created. Bearing in mind the foreboding character and role of the Ordo Hereticus, we slotted in the Sisters of Battle as the Witch Hunters' Chamber Militant, though we were keen to maintain the Sisters' identity as separate from the Inquisition. The Sisters are still primarily controlled by the Ecclesiarchy, but given that the Ordo Hereticus must police the Adeptus Ministorum, we decided that there should be more than a small degree of crossover.

So, allying the Sisters with the Witch Hunters puts them in an interesting context. You'll have noticed by now that the Inquisitors and other agents of the Ordo Hereticus are somewhat malevolent and dark, quite unlike the shining paladins of the Ordo Malleus and their Grey Knight allies. In my view, presenting the Sisters as holy and pure, yet vengeful and uncompromising, complements the Witch Hunters well. On one hand, the Sisters provide an example to Humanity of the very best a person can aspire to. On the other, the Sisters' must take necessarily harsh actions in order to protect Humanity's future (as dictated by the Inquisition). By the standards of the 21st century, these girls are fanatical zealots, but in the context of the 41st millennium, they're paragons of virtue, whose every action is a manifestation of Mankind. It's all a matter of perspective, you see.

From Rogue Trader
Andy
: The Battle Sisters of the Adepta Sororitas made their first appearance in the Warhammer 40,000 universe back in the days of Rogue Trader. Though the Sisters had no list of their own (hardly any race did back then), they did have a couple of miniatures.

When it came to presenting the Sisters in the new Codex, we decided to start by going way back to their roots. The description of the Adeptus Ministorum in Rogue Trader actually said an awful lot, and, thinking of the role we envisioned for the Ordo Hereticus, I was particularly struck by the following passage:

Every single day, squads of Battle Sisters descend upon unsuspecting departments of the Adeptus Terra, administering genetic and psychological tests in order to expose wrongdoers, mutants, and malcontents. Whole companies of Battle Sisters travel out to warzones, to the fortress-monasteries of the Adeptus Astartes, to the fleets and to the scattered worlds of the Imperium. No one is free from their vigilance.

Pretty much the same as the Ordo Hereticus then, eh? This passage gave us a basis for the character of the army – vengeful warrior-adepts tasked with ensuring the purity of other Imperial organizations. The Rogue Trader art even shows a Battle Sister exacting that vengeance upon a Space Marine, so this seemed particularly appropriate. In fact, the Space Marine shown was from the Rainbow Warriors Chapter. As we haven't heard of them for some time, I guess the Sisters' mission was successful!

Next: Designer's Notes, Part 2

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