There are four basic concepts I follow when building a
Tyranid swarm: numbers, focus, cloning, and synapse. All
of these things should be balanced as you build your swarm,
or you’ll find that your force may fail to have the
survivability and effectiveness you desire.
Tyranids are spoiled for choice in the types of broods they
can take as well as the options available to each brood.
More than any other army in the Warhammer 40,000 universe,
Tyranids can be adapted and manipulated to your heart’s
content. This mutability is a two-edged sword for the budding
Tyranid general. Certain upgrades can give you a big advantage
in certain battles, but the points spent on them add up,
which can cause the size of your swarm to shrink.
Tyranids have strength in numbers, both in the numbers
of models on the board and in the number of force slots taken
(it is possible to fill all six troop slots for a meagre
240 points). With lots of bodies, you gain many advantages
over a less numerous foe. You clog fire lanes, making it
difficult to shoot. You have a large number of scoring broods,
making it easier to claim objectives. The more broods you
have, the more chances your opponent has of making a mistake
and shooting the wrong one. Most importantly, seeing a large
number of models on the board has a great psychological impact
on your opponent. If he looks across the table and thinks, “There’s
no way I can kill all of that,” you are already on
the path to victory.
Quantity over quality is a concept that goes hand in hand
with having large numbers of troops. Too many biomorphs and
bio-weapons can begin to hurt you. With an extra point here
and there across an entire swarm, suddenly you’ve spent
150-200 points on upgrades, which could have bought an extra
brood or two!
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