yranids
have been with Warhammer 40,000 for quite a while now. They
have existed, in one form or another, since the First Edition
of the game. Now we have the brand new Codex: Tyranids,
and Phil has taken the opportunity to bring the army right
up to date for the latest revision of Warhammer 40,000.
Phil took over the reins of the Tyranids project from Andy
Chambers, once the Warhammer 40,000 Overfiend and broodfather
of the Tyranids as we know them today. It was a golden opportunity
for Phil to stretch his muscles as a Warhammer 40,000 Games
Developer. The obvious question to ask Phil, is “Why ’nids
now?”
"Tyranids are the ultimate bad guys,” says Phil,
explaining why they were chosen for their appearance in the
Battle for Macragge boxed game. “You don’t
need to explain who or what they are, which makes them the
ideal adversary,” the exact opposite of the noble Space
Marines against whom the Tyranids are pitched in the Macragge
set.
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