THE TAU ART OF WAR - TAU TACTICS PART I: THE BASICS title image.

Picture of a squadron of Gun Drone models on patrol.

Discs of Death and Annoyance

Gun Drones are cheap, they have the same movement advantages as the vaunted Battlesuits (jump-shoot-jump, and Deep Strike), and they can Pin — especially when aided by Markerlights. Plus, they make for great harassment troops. If you can't spare the points for a Squadron, just detach the Gun Drones from your vehicles (though they don't count as scoring units like stand-alone Gun Drone Squadrons do).

Speaking of that, you should make a point to detach the Gun Drones on your Devilfish and other tanks. They are part of most vehicle profiles, so they are effectively "free" units. Plus, they increase the number of targets the enemy must kill to destroy the vehicle. Move them their full 12" so they're right in the way of an enemy's fast assaulters. Put them in front of enemy firing lines to force Leadership checks for target selection. Or, have these Gun Drones try to Pin units that are falling back (you can even trap units with them). They can even try to sneak around and hit the rear armor of light vehicles. If you're persistent, you can incite the enemy to waste time with these Drone pairs.

By the way, if Pinning is your goal with your Gun Drones, you should use them in concert with enough Markerlights to reduce the enemy's Leadership to 6 or below (statistically, the most likely roll of 2D6 is a 7). In fact, Markerlights will help you more here than a large number of Drones. Just know that for certain units or characters, you are going to have to devote a lot of Markerlights, which can be worth it at the right time. Otherwise, keep your Drones harassing the enemy.


Image map with links to the previous page, the introduction, and the next page. Image link to the previous page. Image link to the introduction. Image link to the next page.
PART I:
(Units)
IntroFire WarriorsDevilfishKroot
XVsGun DronesMarkerlightsPathfindersPiranhas
VespidBroadsidesSniper DronesHammerheadsSky Rays
PART II:
(Moves)
IntroAssumptions
Hold the Line: 1 2 3 4Mobile War: 1 2 3 4
Conclusion

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters