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Sniper Drone Teams borrow from the idea of the Pathfinder
with a Rail Rifle and mix in a little artificial intelligence.
They are good at taking out heavy infantry and well-armoured
characters. However, the real beauty of the Rail Rifle is
its ability to Pin from afar. Unlike the Pulse Carbine, where
you have to get fairly close, the Rail Rifle lets you force
a Pinning Check from relative safety. Since Pathfinders are
better used as Markerlight carriers, the Rail Rifle will
likely be the sole province of the Sniper Drone Team.
When combined with Markerlights, your Sniper Drones can
be very useful and effective in this Pinning role. If you
time it to coincide with another attack from more mobile
elements of your force, Pinning can be absolutely deadly.
Which touches on the main disadvantage of Sniper Drones:
a lack of mobility. They move like regular infantry with
Heavy Weapons, which means very little. Though it looks like
you
could send
a Devilfish to pick them up and move them, chances are it
wouldn't be worth it since they do not count as a scoring
unit. Still, when timed right, Sniper Drones can pull the
rug out from under the enemy while occasionally picking off
VIPs. Not bad for 80 points. |
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