THE TAU ART OF WAR - TAU TACTICS PART I: THE BASICS title image.

One Accelerated Projectile, One Kill

Sniper Drone Teams borrow from the idea of the Pathfinder with a Rail Rifle and mix in a little artificial intelligence. They are good at taking out heavy infantry and well-armoured characters. However, the real beauty of the Rail Rifle is its ability to Pin from afar. Unlike the Pulse Carbine, where you have to get fairly close, the Rail Rifle lets you force a Pinning Check from relative safety. Since Pathfinders are better used as Markerlight carriers, the Rail Rifle will likely be the sole province of the Sniper Drone Team.

When combined with Markerlights, your Sniper Drones can be very useful and effective in this Pinning role. If you time it to coincide with another attack from more mobile elements of your force, Pinning can be absolutely deadly. Which touches on the main disadvantage of Sniper Drones: a lack of mobility. They move like regular infantry with Heavy Weapons, which means very little. Though it looks like you could send a Devilfish to pick them up and move them, chances are it wouldn't be worth it since they do not count as a scoring unit. Still, when timed right, Sniper Drones can pull the rug out from under the enemy while occasionally picking off VIPs. Not bad for 80 points.

Picture of two Sniper Drone miniatures and a Spotter going for the kill.

Image map with links to the previous page, the introduction, and the next page. Image link to the previous page. Image link to the introduction. Image link to the next page.
PART I:
(Units)
IntroFire WarriorsDevilfishKroot
XVsGun DronesMarkerlightsPathfindersPiranhas
VespidBroadsidesSniper DronesHammerheadsSky Rays
PART II:
(Moves)
IntroAssumptions
Hold the Line: 1 2 3 4Mobile War: 1 2 3 4
Conclusion

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters