THE TAU ART OF WAR - TAU TACTICS PART II: THE MOVES title image.

Picture of a squad of Pathfinder models with Pulse Carbines and Rail Rifles followed by their Devilfish transport model.

Now that you've learned about each unit in the Tau army, along with a few key items of wargear, it's time to start forming ideas for how you can use them on the field of battle. Once you have adopted one of these approaches as your own (hopefully after a little tweaking) or come up with your own, you'll want to start shaping your army list to best help your strategy. Keep in mind, though, that flexibility is often the key to victory, especially in a tournament environment when your army list is fixed through all of your games.

Before getting into specific tactical approaches, it's time to discuss some of the assumptions that underlie any strategy.

Image map with links to the introduction page and next page. Image link to the introduction page. Image link to the next page.
PART I:
(Units)
IntroFire WarriorsDevilfishKroot
XVsGun DronesMarkerlightsPathfindersPiranhas
VespidBroadsidesSniper DronesHammerheadsSky Rays
PART II:
(Moves)
IntroAssumptions
Hold the Line: 1 2 3 4Mobile War: 1 2 3 4
Conclusion

- Article by Bryan Barnes

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters