THE TAU ART OF WAR - TAU TACTICS PART II: THE MOVES title image.

Static vs. Fast Assaulters. The static approach is extremely vulnerable to fast-moving units, especially assault-focused units. Your enemy will likely move along either far side of the board and try to roll up one of your flanks. If he can manage this feat, you're in a lot of trouble. Not only has your foe likely taken out one of your units (especially if they're assaulters), but the majority of your firing line cannot shoot at this new threat due to either distance, blocked line-of-sight, or the restriction against shooting into a close combat.

Like we alluded to in the first article, fast assaulters must be eliminated or contained for a Tau army to succeed, especially a static one. Elimination is simpler in concept but harder in execution: concentrate all your fire on these fast threats and destroy them before they reach you. Containment is easier than elimination, but it also presents the risk that the enemy might escape to sow havoc in your fire line. Containment can be accomplished with several techniques.

First, you can add a Crisis Battlesuit Team (perhaps attached to your mandatory Commander) to your army list. Though by no means static, this group can add to the volume of fire while waiting for fast assaulters to make their move. Once they do, you can move your XV8s out to engage them, hopefully within range of your line to provide some assisting fire. You can send your Battlesuits out before then, but they will likely be fire magnets, while placing them behind your line forces a Leadership check for targeting (and your Fire Warriors might be more tempting targets anyway). Other mobile units that can accomplish this interceptor role are Stealthsuits, Piranha Skimmers (Burst Cannons can cut through power armour, which they do best with Markerlight help), and Vespid. A Gun Drone Squadron might work in a pinch, if you're short on points.

Picture of Tau Fire Warrior miniatures battling a Raven Guard Space Marine Assault Squad.

A variant on this tactic is what the Tau would call Kauyon, or "patient hunter." Send out one of these mobile units from your fire line and blast an enemy unit of fast assaulters. Fall back with your aggressor unit and try to lure the target into range of your fire base. If you tick off your enemy enough, they just might fall for it. The chances of your foe taking the bait improve with the perceived importance of your lure, so consider using your Commander for this dangerous task.

Another way to handle these fast assaulters is with Kroot. If there are forests on the table that are fairly close to the enemy Deployment Zone, Infiltrate or move your Kroot into these areas. Hopefully, your Kroot can shoot at any enemies close enough (even better if they're fast assaulters) and incite them to charge into the woods. If not, the Kroot can charge out of the woods to present a greater distraction to your foe. Hopefully, by the time the enemy has focused on the Kroot, your fire line has quietly advanced enough to support your carnivorous allies. Alternately, if you have enough of them, you can place your Kroot just behind your firing line, if you placed your Fire Warriors at least 25 mm apart. When the enemy assaulters close in on your line, you can charge the Kroot forward to intercept. Unfortunately, they will block the line-of-sight of the unit that the Kroot just stepped through when they enter combat, so this isn't as effective as more mobile interceptors would be. However, twenty Kroot on the charge can deliver 60 Attacks, so don't discount them completely.

Image map with links to the previous page, the introduction, and the next page. Image link to the previous page. Image link to the introduction. Image link to the next page.

PART I:
(Units)
IntroFire WarriorsDevilfishKroot
XVsGun DronesMarkerlightsPathfindersPiranhas
VespidBroadsidesSniper DronesHammerheadsSky Rays
PART II:
(Moves)
IntroAssumptions
Hold the Line: 1 2 3 4Mobile War: 1 2 3 4
Conclusion

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters