THE TAU ART OF WAR - TAU TACTICS PART II: THE MOVES title image.

Artwork of a Tau Ethereal watching over a battle.Underlying Assumptions

As we covered in the first part of the article, Tau are great at shooting and can be very mobile, while they are vulnerable to close combat. These facts will guide your tactics for the most part, but there are other, larger gameplay issues that you should also consider as a Tau player.

If you really enjoy the background story of the Tau, then "playing in character" might be more important than pushing the rules to their limits. A lot of players have fun with this themed approach, though they don't always win as many games as other players. Of course, there's a lot of debate over what the Tau would and would not do, and that's not the subject of this article. In the end, if theme is your maxim, you have to decide what tactics are appropriate for your army. Still, we'll try to mention when a tactic is a little out of character for the Tau in the following pages.

However, if victory in the scenario is your primary goal, you might be tempted to ignore theme as you go for the kill. However, the Tau style of war has practical merits beyond its value as fun background information. In the propaganda of the Tau Empire, no Tau unit is expendable, not even their allies like the Kroot and Vespid.

This outlook, if taken at face value, is a useful one for the Tau army (and most armies in 40K). If you look at the way the Victory Points rules are written, victory is determined by who gets killed the most. Note that I didn't say, "who kills the most." Half of winning a game with Victory Points is denying your enemy kills as much as it is making your own.

The Tau army's abilities to kill from afar and stay moving make it ideal for preserving your force strength while chipping away at your foe. Remember, the name of the game is to kill more than you lose, and that requires you to think both defensively and offensively. It's not just "kill, kill, kill."

Here endeth the sermon — on to the tactics.

Image map with links to the previous page, the introduction, and the next page. Image link to the previous page. Image link to the introduction. Image link to the next page.
PART I:
(Units)
IntroFire WarriorsDevilfishKroot
XVsGun DronesMarkerlightsPathfindersPiranhas
VespidBroadsidesSniper DronesHammerheadsSky Rays
PART II:
(Moves)
IntroAssumptions
Hold the Line: 1 2 3 4Mobile War: 1 2 3 4
Conclusion

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters