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Warriors of the Tau Empire, rejoice! With this brand
new version of the Codex comes a number of fresh units, technologies,
and vehicles to aid you in your struggle to bring order to the galaxy.
The Tau Empire has been growing rapidly over the last
few centuries, and it is now beginning to infringe on the domains
of other major galactic powers, such as the Imperium of Man. The
Tau seek to bring the wisdom of the Ethereals to the worlds of Mankind,
but the Imperium will not listen. This new Codex takes us to the
fringe of the galaxy, as the Tau gear up for their third period
of expansion. They are mustering for war.
The
Tau's dominion grows apace. As such, their new Codex has been named
Tau Empire in recognition of their conquests in the name
of the Greater Good. There are also some mighty fine Citadel miniatures
to represent another of the Tau's alien auxiliaries — the
Vespid. These flying insectoids hail from a world where there is
a certain crystal that produces a form of radiation that, when put
in a fancy new Tau gun, is very good at killing Space Marines.
In
fact, the Earth Caste has been really busy in the 5 years since
the Tau first burst onto the galactic stage and has created even
more potent weapons to further the aims of the enigmatic Ethereals.
"With
any new iteration of an existing army list come new toys to try
out," says Andy Hoare. "The Tau armoury has been expanded,
providing players with a number of options that fit the feel of
the race in terms of its constantly developing new technologies.
For example, though the Tau have keen eyesight that allows them
to pick out detail, they lack the ability to focus as quickly as
other races. This explains their 'average' level of Ballistic Skill.
The last Codex provided the vehicle-mounted targeting array, a sophisticated
targeting system. But now the Tau have refined this system to allow
for its use as a battlesuit support system option, overcoming this
particular physical deficiency."
There
are new vehicles — a new tank and a skimmer. "The Sky
Ray provides indirect point attack," Andy explains. "It
functions alongside a Tau team with a marker light, uses its seeker
missiles to destroy unseen targets, and highlights the interdependency
of the Tau army," says Andy. "The Piranha is completely
different. It's a light scout vehicle that works in squadrons of
up to five models and is best used to grab objectives."
Back
in the real world, advances in our own, slightly more humble,
technology of plastics manufacture made these new kits a reality. "Increasing
digitisation of the design process helps Citadel produce better
and better models. Rapid prototyping has also started to come
of age," Andy tells us. "We decided to take advantage
of this fact. Models that originally weren't destined for
the range were suddenly possible, so we made them," all
for the Greater Good, of course. Doubtless Imperial Commanders
will balk
at the idea, but if you can't beat them, join them. The
Tau welcome all.
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