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MANOEUVRES -

Hit and Run
Hand-to-Hand and Tactical Scouts can perform this raiding tactic by attacking through or around a piece of terrain. The Scouts use their ability to move through cover, and then they strike. If they have not been locked into hand-to-hand combat, the Scouts move away through the terrain which places the terrain between the enemy and the Scouts to cover their retreat while other Space Marine forces keep up the harassment (Land Speeders are ideal for such operations). The hit and run tactic can be more useful in a scenario that requires mobility or one in which objectives and table quarters are important. In such a scenario, hit and run can not only harass and confuse your opponent, it can also deny him the opportunity to claim or contest the terrain around which you are fighting. During Cityfight games or battles in an urban environment, hit and run can lead to some exceptional results!

Bait and Switch
It’s not hard to forget that Scouts are the cheapest Space Marine Troop choice available. Least expensive does not always mean expendable, however. It would be a shame to see brave Space Marine Scouts hung out to dry! Still, you can take more risks with Scouts than other, more expensive units. One good example of a riskier manoeuvre is the "Bait and Switch," where you send a unit of Hand-to-Hand Scouts towards the enemy at top speed to present your opponent with a tempting target. When the Hand-to-Hand Scouts get stuck in (and they usually will!), the Veteran Sergeant calmly waits for reinforcements to arrive, courtesy of his Teleport Homer. Once the Scouts are in combat, your opponent has taken the bait – your squad of Terminators can arrive via Deep Strike right next to the Scouts. Not only will the Terminators' arrival improve the chances of your Scouts surviving, but the sudden appearance of these armoured death-dealers will certainly cause your opponent much distress.

Cannon Fodder

Sadly, the noble Scouts make for tempting cannon fodder due to their relatively low points cost. Though it is unwise to use this manoeuvre every time, it might make sense to use Scouts in this manner when facing an army with a strong character. You can use the Scouts to draw him out into the open so you can use your firepower to take him out at range (obviously, after the Scouts die or flee). However, a Daemon Prince, Khorne Chaos Lord, or Ork Warboss can make short work of your Scouts, so use this manoeuvre with caution.

Lastly, if you are a cold, heartless general (Inquisitor Lords come to mind), you can use your Scouts as a meat shield. Simply line them up in front of your more expensive Troops and use the Scouts to soak up damage as the group crosses the battlefield. Hey, if the Scouts survive this tactic, they deserve to become Space Marines!

Next: Veteran Sergeants

- Intro - Basics - Weapons - Squad Composition - Combined Arms -
- Manoeuvres - Vet. Sergeants - Biker Scouts - Conclusion -

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters