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A
Kalathrax Fiend spies its next meal.
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Once you've decided that you’d like to convert your
own creature, it may be a bit tricky finding a way to incorporate
your wonderful creation into your games of Warhammer 40,000.
To get you on the right path, we offer some narrative suggestions
for developing your own scenarios.
We've all seen movies like Aliens, Starship Troopers,
and Pitch Black in which man pits his wits and intelligence
against the superior hunting prowess and cunning of a swarm
of alien creatures. Strike teams are sent in; jungle lairs
are razed to the ground; and daring rescues are performed
to emphasize the drama and tension of the classic struggle
of man versus beast.
Using what we see on the silver screen as inspiration, we
can come up with a number of possibilities for incorporating
feral and primitive monsters into our 40K games. The trick
is making it all mesh together into what will be a challenging
and rewarding gaming experience for all of the players involved.
All gaming groups are different, and individual members may
expect different things. Thus, a lot of the decision making
is better left up to you and your friends. Just have fun!
To get the ball rolling, we broke down the use of creatures
in 40K into three primary types of conflicts.
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Chiaro
Ash Croakers descend on a Pentarant.
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1. Monster vs. Monster. Monster vs. Monster scenarios
are designed for quick, fun games that are great for killing
time. The scenario rules depend largely on what types of creatures
you choose to make and how much time you’re willing
to dedicate to the cause. The most obvious conflict simply
involves you and each of your friends making a monster up
to a set points limit and bashing it out in an attempt to
ascertain who is the proverbial “king of the jungle.”
You could even go one step further and develop a specific
world in which your creatures exist and keep track of territory
gained and lost by the thinning of each other’s herds.
See, there's plenty of ways to have monster of monster fun.
How about a hunting party of a few creatures trying to bring
down a larger, more dangerous adversary? Or maybe a herbivorous
creature with a few defensive abilities is trying to escape
from the table while being pursued by vicious predators. Maybe
all of these creatures have been captured and are forced to
fight each other in gladiatorial combat. John Shaffer has
developed a simple tournament system for monster pitfighting
here
for you to peruse and implement. Check it out!
2. Army vs. Monster. A classic battle. Play a sort
of hunter vs. hunted scenario in which a party of hunters
is tracking a predatory creature while the creature, in turn,
stalks the hunters. You could use Space Hulk blip counters
to represent where the prey may or may not be and then have
the creature spring from the shadows onto the unsuspecting
trackers. Or how about a tension-filled escape attempt against
the overwhelming numbers of a vicious alien swarm? There are
plenty of ideas for cool scenarios that can be found in literature
and films. These types of games could make for an interesting
event during a 40K campaign and could serve as a sort of side
quest with specific rewards and consequences.
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A
Spined Rhodox scatters the Orks that are after
its hide!
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If you are just looking for a stand up fight or hunt scenario,
then try this on for size. Have one player create a creature
(or creatures!) up to a certain determined points value using
the Creature Creator. You may want to avoid anything with
the winged form of locomotion, but it's up to you.
The monster hunting player creates a small force that totals
no more than the points cost of the beast or beasts they are
hunting. Avoid using powerful characters and wargear, try
sticking to standard Troops choices instead. Units do not
have to adhere to normal squad coherency, but models on their
own must make All Alone tests as normal.
Once both players' forces are ready, set up a 4' x 4' table,
slap a bunch of terrain down and get fighting. As an alternative
to the standard deployment scheme, you could have the creature
set up his models in a hidden fashion. First player to eliminate
the other wins!
3. Army vs. Army vs. Monster. Probably the most popular
and easiest way to integrate a few monsters into your games
is to pit two armies against each other in the standard fashion
and throw in the random element of a hostile creature attack
for kicks. You could designate specific areas on the table
that may house monstrous creatures, which could randomly pop
out and attack models foolish enough to get within striking
distance. Or perhaps the sounds of battle have spooked the
native creatures into a stampede that threatens to overrun
everything in its path. However you incorporate creatures
into your games is up to you, of course. We offer this scenario
suggestion to jump start your creativity.
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The
noise from a nearby battle disturbs a hive of
angry Glovian Stingers!
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The lands have been infested with dangerous indigenous creatures.
Each piece of terrain could hide creatures lurking in the
shadows ready to strike out against meddlesome intruders.
At the end of any Movement Phase in which a model or unit
has entered a piece of terrain (e.g., a building, wood, or
crater), roll a D6. On a 1-2, no creatures reside there. On
a 3-5, the number rolled indicates the number of creatures
that are hiding in the terrain. The opposing player should
place the creatures anywhere in the terrain piece in base
contact with the models that ended their movement there. On
the result of a 6, a Large creature with a few scary upgrades
is hiding in the terrain. The opposing player may place the
creature in base contact with any model(s) in the terrain
piece.
On subsequent turns, the creatures will move and assault
the nearest player-controlled model (i.e., not another creature).
When the creatures are in combat, the opposing player should
roll for the creatures to hit, wound, etc., as though the
creatures were his own models. If creatures win combat, they
will consolidate toward the nearest model (though not another
creature). Let your imagination run wild as to what types
of creatures would infest a battlefield.
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