|
Players with a desire to pit their Creatures against the
creations of their friends may want to participate in a gladiatorial,
arena-style mini-campaign. In this campaign, players will
take on the role of a beastmaster trying to claw his way to
fame and glory by rustling, raising, and training the best
Creatures from across the galaxy to fight in the unforgiving
arenas of underground, Creature vs. Creature, gladiatorial
combat. To help you run this type of campaign, we've constructed
the following guidelines. Remember, these are merely guidelines,
not hard and fast rules! Feel free to bend them to your own
gaming group's needs and preferences.
• Each player starts with 100 points to spend to assemble
a roster of Creatures. Note: Plants are generally tethered
to and dependent on their native environment and do not take
well to being transported to new locations. Therefore, Florae
cannot be part of your roster.
• Players enter any number of their monsters into
a scheduled fight with other players. The number of Creatures
that can be fielded is determined when both players agree
on a set point value of either 25, 50 or 100 points. Players
pick and choose any number of Creatures to participate in
the fight from their roster so the points total is equal to
or under the determined points value of the match. We recommend
that you schedule who's playing and with what Creature(s)
before any games are played so that participants may place
virtual bets on particular fights (see below). Players participating
in the campaign must play every other player once. After all
players have played each other once, that marks the end of
1 Arena Turn.
• Participating in and winning a match earns you extra
points that can be spent to purchase new Creatures or upgrade
the ones you currently have. All limitations and regulations
presented in the Creature
Creator still apply. See below for details. Winning a
match will earn you D6 points to spend on your roster, and
losing a match will earn you nothing. Keep track of the number
of wins and losses you accumulate over the course of the mini-campaign
to help determine the winner at the end.
• Before each Arena Turn after the 1st, players may
place virtual bets on fights that their Creatures are not
participating in to earn extra points. Players may not bet
on their own fights (to prevent Creatures from "taking
a fall"). Players may bet any leftover points from their
starting total or points they have accumulated from playing
in previous battles on these matches. Before any matches are
played in an Arena Turn, mark down on a piece of paper which
Creature and match you are betting on and how many points
you'll wager. The max bet per match is 5 points. Players collect
their winnings at the end of each Arena Turn. Payout matches
the original wager (e.g., you bet 5 points, you win 5 points,
so you get back 10 points from the "bookie"). If
you feel like it, you can add a more complex payout system
that rewards odds and other such gambling-type things.
• At the end of each Arena Turn (after collecting
winnings from bets), players may spend points to enhance their
monsters with upgrades from the list (with the regular Creature
Creator restrictions), or they may purchase new Creatures
to participate in the following Arena Turn. Upgrades for creatures
can be represented by bionic components or biological ones.
Points may not be spent to change a Creature's Size, but Locomotion
and Abilities can be changed as normal. Before the start of
each Arena Turn after the 1st, you should inform the other
players of any new Creatures added to your roster. You may
keep any Ability or Locomotion upgrades to existing Creatures
secret until you play your first match with the upgrades,
then it's all public knowledge. At the end of the Arena Turn,
players may also "put down" any Creatures that they
no longer like and remove them from their roster. Putting
down a monster refunds half of its current point value to
the player.
• In some matches, terrible wounds may be inflicted
on Creatures that may necessitate advanced medical attention
and valuable resources to heal properly. If a Creature suffers
more Wounds than it has left in its profile in a single round
of combat, then the owner of the monster must sacrifice 1
point for every Wound the creature suffers beyond its last
Wound (e.g., If a monster has 2 Wounds remaining and suffers
4 Wounds in a single round, its controller must sacrifice
2 points). If a player cannot or will not spend these points
to heal his mangled pet, the creature is dead and removed
from the roster (with no refund of points). Extra Wounds must
be inflicted in the same turn as the final blow.
• To determine a winner of the pit-fighting circuit,
continue to play Arena Turns until you and your gaming group
are content. Then, each player should take his number of wins,
subtract his number of losses and divide this number by the
total number players in the gaming group minus one, and then
multiply that by the number of Arena Turns that were played.
In short, the equation is:
(# of wins - # of losses) / [(total # of players
- 1) x # of Arena Turns played]
It sounds a little complicated, but it's a good way to determine
the winning average of each player. The player with the highest
average is crowned the king of the ring and will be the envy
of beast rustlers across the galaxy! That is, until next season.
|