Mustering the Troops
Making Unorthodox Armies Work

By Ross Watson
Squig-at-Large

One of the cool aspects of the new Codex: Imperial Guard is that it contains such a wide variety of options for unit choices and tactical emphasis. Never before have Imperial Guard players had such an opportunity to customize their army. Add in such elements as the doctrine choices and nearly any kind of human-oriented force can be built with Codex: Imperial Guard.

The beauty of this flexibility is that it allows you to go way beyond the standard footslogger miniatures. The doctrines available in the Codex give you the ability to legally field such armies as Adeptus Mechanicus Skitarii, Tau Human Auxiliaries, and the evil Blood Pact.

Many of the classic Imperial Guard units (such as the Mordians and the Tallarn) and their own special doctrine choices have recently been showcased in White Dwarf. We thought we might inspire you with some less conventional concepts. Below, you will find several ideas for armies utilizing the new unit doctrines options.

ADEPTUS MECHANICUS ARMY
A Tech-Priest Enginseer directs the forces of Mars.

Mars, the premiere Forge World of the Imperium, is home to the Adeptus Mechanicus. Devoted to the cult of the Machine God, the priesthood of Mars deifies technology and has thereby become its sole custodian. Their Forge Worlds are scattered throughout the galaxy, and crank out arms and other industrial products under the protection of the great Titan Legions.

RESTRICTED TROOPS: Enginseers
The army can now include Tech-Priest Enginseers.

ALTERNATE ORGANIZATION: Mechanized
Infantry must be entirely mounted in Chimeras.

SKILLS AND DRILLS: Sharpshooters
Infantrymen have been enhanced with targeters.

SPECIAL EQUIPMENT: Carapace armour
Infantrymen have Carapace armour instead of Flak armour.

SPECIAL EQUIPMENT: Cyber-Enhancement
Infantrymen have a 6+ invulnerable save.

The Adeptus Mechanicus also deploy Explorator Fleets to scour the galaxy for lost technical knowledge. The armies of Mars that accompany such expeditions are known as the Skitarii. Obviously, officers and veteran sergeants in this army will have Bionics, and Master-Crafted wargear would likely be present as well. The Sharpshooters doctrine accounts for the targeting systems that are built into the soldiers, while the Special Equipment: Cyber-Enhancement and Carapace armour doctrines correspond to systems designed to keep the soldier alive.

The Adeptus Mechanicus can field a great number of vehicles if they wish, so the Mechanized doctrine makes sense and keeps the Skitarii mobile. Of course, Tech-Priest Enginseers accompany each expeditionary force to oversee any discoveries that are made.

Necromunda Spiders Army

NECROMUNDA SPIDERS ARMY
Years of brutal gang warfare yield valuable (albeit unruly) troops on the battlefield.

One of the many Imperial Guard regiments with a long and proud history is the Necromunda 8th, “The Spiders.” Necromunda is a Hive World, and large gangs control many of the planet’s industrial resources. “The Spiders” recruit heavily from the Spider Clan of the Palantine Hive Complex, known for producing some of the hardiest and most aggressive soldiers in the Imperium.

RESTRICTED TROOPS: Conscript Platoons
The army can now include Conscript Platoons.

RESTRICTED TROOPS: Sanctioned Psykers
The army can now include Sanctioned Psykers.

RESTRICTED TROOPS: Priests
The army can now include Priests.

SKILLS AND DRILLS: Veterans
May include more than one Hardened Veteran Unit.

SKILLS AND DRILLS: Light Infantry
A squad can become adept with stealthy tactics.

The Conscripts doctrine represents hive gang Juves (new recruits) that are often found on Necromunda, while the Veterans doctrine symbolizes the hive gangers themselves, many of whom have been involved in more battles than the average soldier. The Sanctioned Psykers doctrine represents the many Psykers (known as Wyrds) who often haunt the hives of Necromunda, while the Priests doctrine illustrates the large amount of Redemptionist cultists on the planet. Hive gangers from Necromunda are also skilled at avoiding rival gangs, Arbiters, and other threats in the underhive, so the Light Infantry doctrine seems appropriate as an example of those stealth skills.


BLOOD PACT ARMY
Blood Pact troopers wear fearsome masks to strike terror in their foes.

Among the various dread forces of Chaos, there are entire armies of Imperial Guard who have fallen under the influence of the Ruinous Powers. One of the most skilled and feared of these traitor armies is known as the Blood Pact. Consisting of highly trained, vicious soldiers, the soldiers of the Blood Pact know no fear or hesitation. They have overrun entire worlds and caused the forces of the Imperium no small amount of suffering and woe.

SKILLS AND DRILLS: Iron Discipline
Infantrymen can survive longer in battle.

SKILLS AND DRILLS: Die Hards
Being outnumbered doesn't affect the unit.

SKILLS AND DRILLS: Hardened Fighters
Infantrymen have a better WS value.

ALTERNATE ORGANIZATION: Grenadiers
Stormtrooper squads are commonplace.

SKILLS AND DRILLS: Veterans
May include more than one Hardened Veteran Unit.

Blood Pact soldiers are well known for their fearlessness – the Iron Discipline and Die-Hards doctrines represent that quality well. The Blood Pact troops are also cruelly cunning warriors, and the Hardened Fighters doctrine symbolizes these skills. Finally, the Blood Pact includes vast numbers of troopers who are the equal of even the finest Imperial Guardsmen – the Grenadiers and Veterans doctrines represent that fact. The Blood Pact has been extensively featured in many of Dan Abnett’s Gaunt’s Ghosts novels from the Black Library.


TAU GUE'LA AUXILIARY ARMY
As the Tau expand their fledgling empire, unlikely allies are added to their armies.

In principle, the Greater Good makes no distinction between Tau and other races. Thus, the expanding Tau Empire has incorporated races they have encountered into their society and even military. Humans (known as Gue’la in the Tau tongue) who have accepted the Greater Good now serve along the border as auxiliary infantry.

Since the Gue’la have yet to prove themselves, they have limited access to advanced Tau technology like pulse weapons and hover vehicles. However, they do have some Tau equipment and parts (you could even modify a Sentinel with a few Battlesuit bitz to represent this).

SPECIAL EQUIPMENT: Carapace armour
Infantrymen have Carapace armour instead of Flak armour.

SKILLS AND DRILLS: Close Order Drill
Infantrymen have been trained in close combat.

SKILLS AND DRILLS: Xeno-Fighters
Infantrymen are trained to tackle specific alien threats.

RESTRICTED TROOPS: Special Weapon Squad
The army can now include Special Weapon Squads.

RESTRICTED TROOPS: Heavy Weapon Platoon
The army can now include Heavy Weapon Platoons.

The Special Equipment: Carapace armour represents modified Fire Warrior armour made available by the Tau regulars. Gue’la auxiliaries are trained to Tau standards, symbolized by the Close Order Drill doctrine. Tau Water Caste merchants ensure a steady flow of black-market weaponry from the Imperium, illustrated by the availability of Special Weapons Squads and Heavy Weapons Platoons. Finally, the Tau Empire’s most determined foes at present are the Orks -– the Xeno-Fighters doctrine represents the auxiliary’s experience defending the border.


GENESTEALER CULT ARMY
Tim has converted some Genestealer Hybrids for his Veteran Sergeants. He also adapted many Mordheim and Necromunda models to represent the brood brothers and cultists!

Tim “Hivemind” Huckelbery of the US Marketing Team designed a themed army based on the Genestealer Cult from past 40K incarnations. He found that Codex: Imperial Guard could be adapted to accurately depict such an unconventional army.

RESTRICTED TROOPS: Conscript Platoon
The army can now include Conscript Platoons.

SKILLS AND DRILLS: Hardened Fighters
Infantrymen have a better WS value.

SKILLS AND DRILLS: Veterans
May include more than one Hardened Veteran Unit.

SPECIAL EQUIPMENT: Chem-Inhalers
Infantrymen have a better chance with Leadership checks.

RESTRICTED TROOPS: Heavy Weapon Platoon
The army can now include Heavy Weapon Platoons.

For his army, Tim chose doctrines that closely match common attributes of a Genestealer Cult. The Conscripts doctrine represents the recent Brood Brother recruits inducted into the cult. The Special Equipment: Chem-Inhalers doctrine doesn’t mean that the troopers wear any actual equipment. Instead, the effects of Chem-Inhalers are used to represent the control of the Hivemind over the cult members. The Veterans doctrine is used to indicate how many Genestealer Hybrids have grown from long-standing members of the cult. The Restricted Troops: Heavy Weapon Platoon indicates that the cult has infiltrated the highest echelons of the planetary government and can thus acquire this weaponry.

Brood Brother fanaticism is easily matched by the Hardened Fighters doctrine, and the presence of Heavy Weapons Platoons indicates that this cult has reached far into the planetary government to the point they can acquire such weaponry.

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters