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Although
there is a great deal of standardization within the Imperial
Guard,
there are many regimental traditions and skills peculiar to each
home world that make many regiments slightly different. It is
this
widespread diversity that produces the myriad of different colours
and flavours of Imperial Guard troopers and regiments. To account
for this diversity and to allow players to use the army list to
produce their own specialized regiments, we have introduced
a system
called "Doctrines".
Doctrines are variations in training and organization that have
an effect on the way a regiment fights. They are only useful if
you want your army to represent a particular regiment with minimal
external support. Using the full list without Doctrines is always
a valid option and is perfectly representative of any number of
regiments from Cadian Shock Troops to Catachan Jungle Fighters to
Drookian Fen Troopers.
So, let's say you wish to have an army heavily influenced by the
mysterious Adeptus Mechanicus. Perhaps the force in question was
created entirely by their half-man, half-machine masters to be more
like them. Looking through the four Doctrine Categories and all
the options contained therein, you'll find plenty of choices. However,
you are only able to spend up to five Doctrine points in order to
create the army. Such is the penalty of specialization! Here is
how you could spend the five points:
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RESTRICTED TROOPS:
Enginseers
The army can now include Tech-Priest
Enginseers.
ALTERNATE ORGANIZATION:
Mechanized
Infantry must be entirely mounted
in Chimeras.
SKILLS AND DRILLS:
Sharpshooters
Infantrymen have been enhanced with
targeters.
SPECIAL EQUIPMENT:
Carapace armour
Infantrymen have carapace armour
instead of flak armour.
SPECIAL EQUIPMENT:
Cyber-Enhancement
Infantrymen have a 6+ invulnerable
save.
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Of course, all these cool upgrades are going to cost you
big. The base cost for an Infantry squad under this list would
be 110 points + 70 more for the Chimera. Also, by spending
lots of Doctrine points on neat stuff like carapace armour
instead of making more restricted troops available, you are
going to have a slim selection of unit choices.
You really have to play a game of checks and balances in
your head as you design an army under the optional Doctrines
system. It's easy to get carried away and go overboard on
one Doctrine. Nevertheless, the beauty of this system is that
it allows players the freedom to customize their armies as
they see fit!
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