
As the blunt nose of the Chapter’s boarding
craft smashed through the steel skin of the
Space Hulk,
the Intolerance targeted the alien vessel with
a great burst of radiation. The flash of data was
quickly
analysed by the onboard computers to give the Imperial
forces their first detailed view of the inner layout
of the Space Hulk. On the dark green view-screens of
the bridge, the skeletal passages and chambers glowed
with a ghostly white light. Commander Bellisario pointed
to one of the groups of glowing dots clustered around
the outer levels of the Hulk.
“These match up with the protuberances on
the outside of the Hulk,” he said. “They
appear to be small boarding craft, perhaps escape pods.
We cannot risk any planet-side contamination –
no Genestealers can be allowed to escape. It is imperative
that the pods are destroyed or disabled before we launch
our main attack.”
Within minutes, the next wave of data from the
scanners had fleshed out the three-dimensional floor
plan of the Hulk. Wide-spectra analysis revealed a fine
red network of active power conduits, and, more ominously,
hundreds of blobs of cold blue – cryogenic chambers.
Computer analysis predicted that the escape pods
were all linked to a central control room situated well
beyond the defensive perimeter, in the centre of several
larger, cryogenic clusters. Any squad moving into the
area was unlikely to get out alive, but Commander Bellisario
ordered a squad to attack immediately. The Space Marines
could afford to delay no longer...
– p. 8, Space Hulk Mission Book
(2nd Edition)
|
Who Goes First – The Space Marines move first
in this mission.
Space Marine Objective
– The Terminators win if they manage to fire their heavy
flamer so the template covers a part of the Launch Control
Room (this room is shaded red on the map below).
Tyranid Objective –
The Genestealers win if they manage to kill the Terminator
with the heavy flamer.

Space Marines –
Squad Lanarte (one Terminator Sergeant with storm bolter and
power weapon, one Terminator with heavy flamer and power fist,
and three Terminators with storm bolters and power fists).
Deploy Squad Lanarte on the yellow-shaded section of the map
as normal.
Tyranids – Deploy
two Genestealer blips on the edge of the board next to the
Genestealer Entry Areas (marked with purple triangles on the
map) of your choice. After Turn 1, the Tyranid player deploys
one more blip per turn at the Genestealer Entry Area of his
choice at the beginning of his player turn.
| Genestealer Brute
Squads |
Blips at Start |
Blips Added per
Turn |
Blips
in Tyranid Pile |
| 7 |
2 |
1 |
3 "false alarm" blips, 5 "one-squad"
blips,
1 "two-squad" blip |
– Original mission by Dean Bass, Chris Colston,
Richard Halliwell, and Paul Murphy; original mission artwork
by John Blanche, Wayne England, and David Gallagher.
|