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IN THE GRIM
DARKNESS OF THE FAR FUTURE THERE IS ONLY... For the last few months, rumour and speculation has run abound, unchecked and unchallenged, citing supposed "actual quotes" from those on the inside. Combined with a multitude of opinions and the uncertain views of the public-at-large, there are now many questions being raised, such as: are the rumours true, and what will happen to my armies? Now, Games Workshop can officially announce that later in the year, a new rulebook for the Warhammer 40,000 game will be released. A revision of the current rules system (incorporating your feedback over the past few years), the new rules will improve the present game, rather than create a brand new game system with brand new rules. As such, all current armies and Codex books will be completely compatible with the upgraded rules. So all the hard work and effort you have sunk into your modelling, converting and collecting projects has not, in any way, been a waste of time. The vast hordes of Chaos Space Marines and Imperial troops, not to mention the other races, will continue to do battle throughout the stars, across a billion worlds. So, the most important things to remember are: • This is a rules refinement
not a complete overhaul With this update of the much-loved game system on the brink of the horizon, Paul Sawyer, Editor of UK White Dwarf Magazine, takes some time to explain exactly what this will mean to us all. There, I’ve said it, but what does it mean in real terms? Our team of Games Developers, Artists and Miniatures Designers have been hard at work for some time now refining the current rules system to give our gaming experiences even more dynamicism as well as planning the look of the finished item. It’s important for me to be very clear about this new edition being a refinement of the existing system rather than a complete redesign. Ostensibly, it’ll still be the Warhammer 40,000 we all know and love but you’ll find it a more satisfying experience. The key refinements to the existing rules are those that affect the Assault phase and the rules for vehicles. These revisions are to the main rules rather than to individual armies or models and that brings me nicely onto another important point that you’ve no doubt been asking yourself since I announced the new edition - how does all of this affect my current army/armies? Well, the good news is it doesn’t! All the existing codex army books are going to be just as compatible with the new system as they are with the current game. Hurrah! As if to demonstrate this I’ll move seamlessly onto my next point… A change of heart In my editorial way back in White Dwarf 280 I ranted about the Ultramarines, their apparent fall from grace as the iconic Chapter of the Adeptus Astartes and how I was going to lead from the front in restoring them to their former glory by collecting an army of Roboute Guilliman’s warriors of Ultramar. However, it seems the fickle tendrils of fate had other plans for my painting time… I’d intended to put together an Ultramarines army that was heavily ravaged by battle with the Tyranids (a classic adversary of the Ultramarines). Sporting gouges and slashes from scything talons and rending claws, corroded armour splashed by acid blood and other such embellishments. I spent a long time reading all the background I could find for instances where the Ultramarines had faced the swarms of the Great Devourer. I put together a couple of Tactical squads and set about the converting work but there was something nagging away at the back of my mind that wouldn’t go away. It wasn’t until I started to undercoat the Space Marines that I realised what it was - I’d caught the bug (pun intended) and really wanted to collect a Tyranid army instead! Taken from Mr Sawyer's Editorial in issue 291 of the UK White Dwarf
As and when new updates and information becomes available, they will be posted on the News Page so check back frequently.
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