WILD BLUE YONDER
Flyer Tactics for Warhammer 40,000

From the get go, you should know that Flyers are something of an oddity in the world of Warhammer 40,000, and they are not a core part of the game. Before now, you could only find the optional rules for these models in Forge World's Imperial Armour series of books. What's more, even to this day, Flyers are not allowed in most Games Workshop tournaments and other "official" events.

However, that changed when rules for Flyers were included as a part of the Vehicle Design Rules in Chapter Approved 2004 (pp. 72-73). You still can't use them in most events, you still need to clear it with your opponent for most pick-up games, and you still have to either get your models shipped from Forge World or scratch-build your own VDR creations, but we couldn't resist taking a look at Flyers.

Why? Flyers are a lot of fun, and they really fit in with the science fiction background of the game. After all, who doesn't love planes, huh? Plus, what battle of the distant future would be complete without aerial combat? We all know from modern wars that air power is king – it's kind of hard to imagine that wouldn't still be the case to some degree in the 41st millennium.

The closest things to Flyers in the core rules of 40K are Skimmers. Though they share a few similarities, their rules and tactics make them different birds on the tabletop. This article is devoted strictly to those marvelous flying machines, Flyers. So grab your gravsuit, ready your Flyer, and taxi onto the launch pad – you're clear for takeoff!

- Article by Bryan Barnes

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