Air-to-Air Tactics

If you use the optional rules from WD301 for Dogfights and Intercepts, or from Imperial Armour Update 2004 for Fighter-Intercepts, then there are a few tactics to consider before you get into a dogfight.

Combat Air Patrol

One of other main duties of aircraft is to protect ground forces from other aircraft. Under the WD301 Intercept and IAU2004 Fighter-Intercepts rules, instead of starting your Attack Run against ground targets, you can have your Flyer wait for enemy Flyers to enter the board and then jump them. This way, you provide air cover for your groundpounders by forcing your foe to redirect his Flyer attacks against your Flyers.

Air Combat Manoeuvres

The IAU2004 Fighter-Intercepts rule indicates that if the two Flyers enter from the same board edge, then the interceptor is assumed to be on the other Flyer’s tail. The rules in WD301 don't negate this concept, so you can do this manoeuvre under those rules. Again, don’t forget your 45-degree pivot before or after your Attacks. One of the unique things about Flyers is that you can deploy them from any board edge, and you should take advantage of this ability when dogfighting. You can place your interceptor on a board edge that you think your opponent will find tempting for Attack Run purposes. You’ve forced him to choose between protecting his Flyer from certain doom and making an Attack Run on that juicy ground target in your lines.

Anti-Aircraft Mounts

Somewhat surprisingly, vehicles with anti-aircraft mounts will have a statistically better chance of hitting Flyers than just interceptors will. The only real advantage that interceptors have beyond manoeuvring is the removal of the 12” normally added to range calculations for height. Interceptors still need 6’s to hit, and they will only cause glancing hits if they manage to hit. Therefore, if you have a vehicle with an anti-aircraft mount and a Flyer in your force, you might want to forget about dogfighting for now and let the vehicle clean the skies.

Next: Conclusion

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